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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Conan Exiles Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (67)
  • Undermesh detection tolerance: Added AllowedTimeUndermesh

    How long a player may stay below the world before detection acts. Lower = stricter.

    After

    Setting
    AllowedTimeUndermesh
    Default
    1
    Range / options
    0 – 300
  • Avatar dome damage: Added AvatarDomeDamageMultiplier

    Damage factor of the protective dome against summoned gods.

    After

    Setting
    AvatarDomeDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Avatar dome duration: Added AvatarDomeDurationMultiplier

    How long the protective dome stays up.

    After

    Setting
    AvatarDomeDurationMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Avatars on weekdays to (hour): Added AvatarSummoningTimeWeekdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekdayEnd
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekdays from (hour): Added AvatarSummoningTimeWeekdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekdayStart
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends to (hour): Added AvatarSummoningTimeWeekendEnd

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekendEnd
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends from (hour): Added AvatarSummoningTimeWeekendStart

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekendStart
    Default
    0
    Range / options
    0 – 24
  • Building preload radius: Added BuildingPreloadRadius

    How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.

    After

    Setting
    BuildingPreloadRadius
    Default
    80
    Range / options
    0 – 500
  • Building replication distance: Added BuildingReplicationDistance

    Distance at which buildings are replicated to clients. 0 = engine default.

    After

    Setting
    BuildingReplicationDistance
    Default
    0
    Range / options
    0 – 100000
  • Building validation: Added BuildingValidationEnabled

    Validates placed building pieces server-side against manipulated clients.

    After

    Setting
    BuildingValidationEnabled
    Default
    False
  • Max clan size: Removed ClanMaxSize

    Maximum number of members a clan may have on this server.

    Before

    Setting
    ClanMaxSize
    Default
    30
    Range / options
    1 – 100
  • Creative mode for everyone (CreativeModeServer): Added CreativeModeServer

    1 = every player builds without material cost. For building and roleplay servers.

    After

    Setting
    CreativeModeServer
    Default
    0
    Range / options
    0, 1
  • BattlEye anti-cheat: Added IsBattlEyeEnabled

    Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.

    After

    Setting
    IsBattlEyeEnabled
    Default
    False
  • Friday — Building damage enabled: Added PVPBuildingDamageEnabledFriday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledFriday
    Default
    False
  • Monday — Building damage enabled: Added PVPBuildingDamageEnabledMonday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledMonday
    Default
    False
  • Saturday — Building damage enabled: Added PVPBuildingDamageEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledSaturday
    Default
    False
  • Sunday — Building damage enabled: Added PVPBuildingDamageEnabledSunday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledSunday
    Default
    False
  • Thursday — Building damage enabled: Added PVPBuildingDamageEnabledThursday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledThursday
    Default
    False
  • Tuesday — Building damage enabled: Added PVPBuildingDamageEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledTuesday
    Default
    False
  • Wednesday — Building damage enabled: Added PVPBuildingDamageEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledWednesday
    Default
    False
  • Friday — Building damage to (hour): Added PVPBuildingDamageTimeFridayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Friday — Building damage from (hour): Added PVPBuildingDamageTimeFridayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage to (hour): Added PVPBuildingDamageTimeMondayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage from (hour): Added PVPBuildingDamageTimeMondayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — Building damage to (hour): Added PVPBuildingDamageTimeSaturdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Saturday — Building damage from (hour): Added PVPBuildingDamageTimeSaturdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage to (hour): Added PVPBuildingDamageTimeSundayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage from (hour): Added PVPBuildingDamageTimeSundayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage to (hour): Added PVPBuildingDamageTimeThursdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage from (hour): Added PVPBuildingDamageTimeThursdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Tuesday — Building damage to (hour): Added PVPBuildingDamageTimeTuesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Tuesday — Building damage from (hour): Added PVPBuildingDamageTimeTuesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — Building damage to (hour): Added PVPBuildingDamageTimeWednesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Wednesday — Building damage from (hour): Added PVPBuildingDamageTimeWednesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Friday — PvP enabled: Added PVPEnabledFriday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledFriday
    Default
    False
  • Monday — PvP enabled: Added PVPEnabledMonday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledMonday
    Default
    False
  • Saturday — PvP enabled: Added PVPEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledSaturday
    Default
    False
  • Sunday — PvP enabled: Added PVPEnabledSunday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledSunday
    Default
    False
  • Thursday — PvP enabled: Added PVPEnabledThursday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledThursday
    Default
    False
  • Tuesday — PvP enabled: Added PVPEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledTuesday
    Default
    False
  • Wednesday — PvP enabled: Added PVPEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledWednesday
    Default
    False
  • Friday — PvP to (hour): Added PVPTimeFridayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Friday — PvP from (hour): Added PVPTimeFridayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP to (hour): Added PVPTimeMondayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP from (hour): Added PVPTimeMondayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — PvP to (hour): Added PVPTimeSaturdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Saturday — PvP from (hour): Added PVPTimeSaturdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP to (hour): Added PVPTimeSundayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP from (hour): Added PVPTimeSundayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP to (hour): Added PVPTimeThursdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP from (hour): Added PVPTimeThursdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Tuesday — PvP to (hour): Added PVPTimeTuesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Tuesday — PvP from (hour): Added PVPTimeTuesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — PvP to (hour): Added PVPTimeWednesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Wednesday — PvP from (hour): Added PVPTimeWednesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Allow Africa: Added RegionAllowAfrica

    Controls which regions players may join from.

    After

    Setting
    RegionAllowAfrica
    Default
    True
  • Allow Asia: Added RegionAllowAsia

    Controls which regions players may join from.

    After

    Setting
    RegionAllowAsia
    Default
    True
  • Allow Central Europe: Added RegionAllowCentralEurope

    Controls which regions players may join from.

    After

    Setting
    RegionAllowCentralEurope
    Default
    True
  • Allow Eastern Europe: Added RegionAllowEasternEurope

    Controls which regions players may join from.

    After

    Setting
    RegionAllowEasternEurope
    Default
    True
  • Allow North America: Added RegionAllowNorthAmerica

    Controls which regions players may join from.

    After

    Setting
    RegionAllowNorthAmerica
    Default
    True
  • Allow Oceania: Added RegionAllowOceania

    Controls which regions players may join from.

    After

    Setting
    RegionAllowOceania
    Default
    True
  • Allow South America: Added RegionAllowSouthAmerica

    Controls which regions players may join from.

    After

    Setting
    RegionAllowSouthAmerica
    Default
    True
  • Allow Western Europe: Added RegionAllowWesternEurope

    Controls which regions players may join from.

    After

    Setting
    RegionAllowWesternEurope
    Default
    True
  • Blocked regions (list): Added RegionBlockList

    Finer block list on top of the switches above. Leave empty if unused.

    After

    Setting
    RegionBlockList
    Default
  • Restrict avatar summoning to a time window: Added RestrictAvatarSummoningTime

    Gods may then only be summoned inside the window below.

    After

    Setting
    RestrictAvatarSummoningTime
    Default
    False
  • Undermesh detection: Added bUndermeshDetectionEnabled

    Detects players glitching below the world geometry — the most common cheat on PvP servers.

    After

    Setting
    bUndermeshDetectionEnabled
    Default
    True
  • Max clan size: Added clanMaxSize

    Maximum number of members a clan may have on this server.

    After

    Setting
    clanMaxSize
    Default
    30
    Range / options
    1 – 100
All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Soulmask Game update Published

Soulmask 1.0 Patch #18: Bug fixed

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Squad Game update Published

Squad 10.5.4 Patch Notes

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Unturned Game update Published

3.26.3.11 Patch Notes

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Rust Developer announcement Published

BREACH AND CLEAR

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Arma Reforger Game update Published

1.8.0.13 Update

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Rust Interface Change documented

Rust: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.