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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Rust Interface Change documented

Rust: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Arma Reforger Game update Published

Update 1.8

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Counter-Strike 2 Game update Published

Counter-Strike 2 Update

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

counterstrikesharp: Not checked yet

matchzy: Not checked yet

Team Fortress 2 Developer announcement Published

The Witching Hour - Community Contest

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Squad Game update Published

Squad 10.5.2 Patch Notes

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Rust Setting Change documented

Rust: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Rust

Changed settings (1)
  • Query Port: Changed QUERY_PORT

    Server Query Port. Can't be the same as Game's primary port.

    Before

    Setting
    QUERY_PORT
    Default
    27017
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    28017
    When it takes effect
    Takes effect after saving and restarting the server.
Squad Game update Published

DEV BLOG: Update 10.5.2 - Reworking Suppression

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Team Fortress 2 Developer announcement Published

CLTF2 Halloween Cup

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Conan Exiles Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (2)
  • Everybody can loot corpses: Changed EverybodyCanLootCorpse

    True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

    Before

    Setting
    EverybodyCanLootCorpse
    Default
    True

    After

    Setting
    EverybodyCanLootCorpse
    Default
    False
  • Client catch-up time: Changed UseClientCatchUpTime

    True = client clock quickly catches up to server time after reconnecting.

    Before

    Setting
    UseClientCatchUpTime
    Default
    False

    After

    Setting
    UseClientCatchUpTime
    Default
    True
Conan Exiles Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (24)
  • Global chat channel: Added ChatHasGlobal

    True = there is a global channel every player on the server can talk in.

    After

    Setting
    ChatHasGlobal
    Default
    True
  • Local chat radius: Added ChatLocalRadius

    How far local chat messages carry around a player.

    After

    Setting
    ChatLocalRadius
    Default
    5000
    Range / options
    500 – 50000
  • Max chat message length: Added ChatMaxMessageLength

    Maximum number of characters per chat message.

    After

    Setting
    ChatMaxMessageLength
    Default
    512
    Range / options
    32 – 2048
  • Max clan size: Added ClanMaxSize

    Maximum number of members a clan may have on this server.

    After

    Setting
    ClanMaxSize
    Default
    30
    Range / options
    1 – 100
  • Cross the desert only once: Added CrossDesertOnce

    True = a player's new characters skip the desert starting area after the first time.

    After

    Setting
    CrossDesertOnce
    Default
    True
  • Cooldown before follower rescue (sec): Added DamageCooldownBeforeRescue

    How long after the last damage you must wait before a downed follower can be rescued.

    After

    Setting
    DamageCooldownBeforeRescue
    Default
    600
    Range / options
    0 – 7200
  • Disconnection grace time (sec): Added DisconnectionGraceTime

    How long a disconnected player's slot stays reserved so they can rejoin without queueing.

    After

    Setting
    DisconnectionGraceTime
    Default
    180
    Range / options
    0 – 3600
  • Drop equipment on death: Added DropEquipmentOnDeath

    What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.

    After

    Setting
    DropEquipmentOnDeath
    Default
    DropEverything
    Range / options
    DropEverything, DropBackpack, DropNothing
  • Durability multiplier: Added DurabilityMultiplier

    How long weapons, tools and armor last before wearing out.

    After

    Setting
    DurabilityMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Everybody can loot corpses: Added EverybodyCanLootCorpse

    True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

    After

    Setting
    EverybodyCanLootCorpse
    Default
    True
  • Resource respawn speed: Removed HarvestResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    Before

    Setting
    HarvestResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Characters remain in world after logout: Added LogoutCharactersRemainInTheWorld

    True = logged-out players remain in the world unconscious and can be attacked.

    After

    Setting
    LogoutCharactersRemainInTheWorld
    Default
    True
  • Death map markers: Added MaxDeathMapMarkers

    How many death locations stay marked on the map at once. 0 = no markers.

    After

    Setting
    MaxDeathMapMarkers
    Default
    3
    Range / options
    0 – 20
  • No ownership: Added NoOwnership

    True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.

    After

    Setting
    NoOwnership
    Default
    False
  • Hunger while active: Added PlayerActiveHungerMultiplier

    How fast active players consume food. Lower = get hungry slower.

    After

    Setting
    PlayerActiveHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while active: Added PlayerActiveThirstMultiplier

    How fast active players consume water. Lower = get thirsty slower.

    After

    Setting
    PlayerActiveThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Corruption gain from sorcery: Added PlayerCorruptionGainFromSorceryMultiplier

    Multiplier for corruption gained from casting sorcery.

    After

    Setting
    PlayerCorruptionGainFromSorceryMultiplier
    Default
    1
    Range / options
    0 – 10
  • Hunger while idle: Added PlayerIdleHungerMultiplier

    How fast idle players consume food.

    After

    Setting
    PlayerIdleHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while idle: Added PlayerIdleThirstMultiplier

    How fast idle players consume water.

    After

    Setting
    PlayerIdleThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Point-of-interest build protection: Added PoiProtectionEnabled

    True = building is blocked at points of interest (dungeons, ruins, cities).

    After

    Setting
    PoiProtectionEnabled
    Default
    False
  • PvP mount endurance damage: Added PvPMountEnduranceDamageMultiplier

    Multiplier for endurance damage mounts take in PvP.

    After

    Setting
    PvPMountEnduranceDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Resource respawn speed: Added ResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    After

    Setting
    ResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Regen pause after stamina use (sec): Added StaminaOnConsumeRegenPause

    Delay before stamina starts regenerating again after an action.

    After

    Setting
    StaminaOnConsumeRegenPause
    Default
    1.10000002
    Range / options
    0 – 30
  • Regen pause after exhaustion (sec): Added StaminaOnExhaustionRegenPause

    Delay before stamina regenerates again after full exhaustion.

    After

    Setting
    StaminaOnExhaustionRegenPause
    Default
    2
    Range / options
    0 – 30
Squad Setting Change documented

Squad: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Squad

Changed settings (1)
  • Auto Update: Added AUTO_UPDATE

    1 = Server aktualisiert sich bei jedem Start, 0 = aus

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
SCP: Secret Laboratory Setting Change documented

Gameplay configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (1)
  • Max players: Removed max_players

    More players need more server resources.

    Before

    Setting
    max_players
    Default
    20
    Range / options
    2 – 40
7 Days to Die Interface Change documented

7 Days to Die server configuration: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (41)
  • First spawn near friend: Added AllowSpawnNearFriend

    0 = disabled, 1 = always, 2 = only near friends in the forest biome.

    After

    Setting
    AllowSpawnNearFriend
    Default
    2
    Range / options
    0, 1, 2
  • Bedroll spawn-protection radius: Added BedrollDeadZoneSize

    Radius where zombies do not spawn and cleared sleeper volumes do not respawn.

    After

    Setting
    BedrollDeadZoneSize
    Default
    15
    Range / options
    0 – 150
  • Bedroll expiry (real days): Added BedrollExpiryTime

    Real days since the last login before a bedroll becomes inactive.

    After

    Setting
    BedrollExpiryTime
    Default
    45
    Range / options
    0 – 365
  • Cheat/creative mode: Added BuildCreate

    Enable only for testing; this changes the conditions of a regular series.

    After

    Setting
    BuildCreate
    Default
    false
  • Camera mode: Added CameraRestrictionMode

    0 = freely switchable, 1 = first person only, 2 = third person only.

    After

    Setting
    CameraRestrictionMode
    Default
    0
    Range / options
    0, 1, 2
  • Dynamic mesh enabled: Added DynamicMeshEnabled

    Dynamic distant rendering of world changes.

    After

    Setting
    DynamicMeshEnabled
    Default
    true
  • Dynamic-mesh claim buffer (chunks): Added DynamicMeshLandClaimBuffer

    Chunk radius around land claims included in dynamic mesh.

    After

    Setting
    DynamicMeshLandClaimBuffer
    Default
    3
    Range / options
    0 – 12
  • Dynamic mesh only in claims: Added DynamicMeshLandClaimOnly

    Restricts dynamic mesh to land-claim areas and reduces load.

    After

    Setting
    DynamicMeshLandClaimOnly
    Default
    true
  • Dynamic-mesh concurrency: Added DynamicMeshMaxItemCache

    More concurrent items require more RAM.

    After

    Setting
    DynamicMeshMaxItemCache
    Default
    3
    Range / options
    1 – 16
  • Easy Anti-Cheat: Added EACEnabled

    Keep enabled for public or crossplay sessions.

    After

    Setting
    EACEnabled
    Default
    true
  • Save-game name: Added GameName

    Controls the save name. Do not change after a series starts; letters, digits, spaces and _-. are allowed.

    After

    Setting
    GameName
    Default
    MyGame
  • World: Added GameWorld

    Navezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.

    After

    Setting
    GameWorld
    Default
    Navezgane
  • Land claims per player: Added LandClaimCount

    Maximum active land-claim blocks per player.

    After

    Setting
    LandClaimCount
    Default
    5
    Range / options
    0 – 20
  • Minimum distance between claims: Added LandClaimDeadZone

    Minimum block distance between claims owned by non-friends.

    After

    Setting
    LandClaimDeadZone
    Default
    30
    Range / options
    0 – 200
  • Claim decay mode: Added LandClaimDecayMode

    0 = slow/linear, 1 = fast/exponential, 2 = no decay until expiry.

    After

    Setting
    LandClaimDecayMode
    Default
    0
    Range / options
    0, 1, 2
  • Claim expiry (real days): Added LandClaimExpiryTime

    Offline time before protection expires.

    After

    Setting
    LandClaimExpiryTime
    Default
    7
    Range / options
    0 – 365
  • Offline hardness delay (min.): Added LandClaimOfflineDelay

    Minutes after logout before the offline hardness value applies.

    After

    Setting
    LandClaimOfflineDelay
    Default
    0
    Range / options
    0 – 10080
  • Offline claim hardness multiplier: Added LandClaimOfflineDurabilityModifier

    0 = indestructible; default 4 means four times block hardness.

    After

    Setting
    LandClaimOfflineDurabilityModifier
    Default
    4
    Range / options
    0 – 32
  • Online claim hardness multiplier: Added LandClaimOnlineDurabilityModifier

    0 = indestructible; default 4 means four times block hardness.

    After

    Setting
    LandClaimOnlineDurabilityModifier
    Default
    4
    Range / options
    0 – 32
  • Land-claim size: Added LandClaimSize

    Edge length of the protected area in blocks.

    After

    Setting
    LandClaimSize
    Default
    41
    Range / options
    1 – 201
  • Server language: Added Language

    English language name used by search, e.g. German or English.

    After

    Setting
    Language
    Default
    German
  • Reset unvisited chunks (game days): Added MaxChunkAge

    -1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.

    After

    Setting
    MaxChunkAge
    Default
    -1
    Range / options
    -1 – 3650
  • Queued mesh layers: Added MaxQueuedMeshLayers

    Lower values save RAM but can slow chunk generation.

    After

    Setting
    MaxQueuedMeshLayers
    Default
    1000
    Range / options
    100 – 4000
  • Maximum spawned animals: Added MaxSpawnedAnimals

    World-wide animal limit. Higher values mainly help when many players are spread far apart.

    After

    Setting
    MaxSpawnedAnimals
    Default
    50
    Range / options
    0 – 100
  • Maximum spawned zombies: Added MaxSpawnedZombies

    World-wide limit with very high CPU impact; Blood Moon and sleepers apply additional internal scaling.

    After

    Setting
    MaxSpawnedZombies
    Default
    64
    Range / options
    0 – 128
  • Shared kill-XP range: Added PartySharedKillRange

    Maximum distance for shared party kill XP and quest-kill credit.

    After

    Setting
    PartySharedKillRange
    Default
    100
    Range / options
    0 – 10000
  • Lock player profiles: Added PersistentPlayerProfiles

    Enabled: players always rejoin with the last profile used on this server.

    After

    Setting
    PersistentPlayerProfiles
    Default
    false
  • Player killing (PvP): Added PlayerKillingMode

    0 = nobody, 1 = allies only, 2 = strangers only, 3 = everyone.

    After

    Setting
    PlayerKillingMode
    Default
    3
    Range / options
    0, 1, 2, 3
  • New-player safe zone (game hours): Added PlayerSafeZoneHours

    Duration of the enemy-free spawn zone in in-game hours.

    After

    Setting
    PlayerSafeZoneHours
    Default
    5
    Range / options
    0 – 72
  • New-player safe zone through level: Added PlayerSafeZoneLevel

    New players create an enemy-free spawn zone through this level.

    After

    Setting
    PlayerSafeZoneLevel
    Default
    5
    Range / options
    0 – 300
  • Region: Added Region

    Region used by server-browser filters.

    After

    Setting
    Region
    Default
    Europe
    Range / options
    Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
  • Sandbox code (V3.1+): Added SandboxCode

    Controls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.

    After

    Setting
    SandboxCode
    Default
    AAAJABJACJADJARFBNC
  • Per-save data limit (MB): Added SaveDataLimit

    -1 = disabled. At the limit the game may forcibly reset saved chunks — enable only deliberately.

    After

    Setting
    SaveDataLimit
    Default
    -1
    Range / options
    -1 – 102400
  • Allow crossplay: Added ServerAllowCrossplay

    Crossplay requires EAC, enforced EOS sanctions and a player count within the game-supported limit.

    After

    Setting
    ServerAllowCrossplay
    Default
    false
  • Server description: Added ServerDescription

    Text shown in the server browser.

    After

    Setting
    ServerDescription
    Default
    A 7 Days to Die server
  • Join confirmation text: Added ServerLoginConfirmationText

    Optional rules or notice players must confirm while joining.

    After

    Setting
    ServerLoginConfirmationText
    Default
  • Maximum view distance: Added ServerMaxAllowedViewDistance

    6–12; high values noticeably increase RAM and CPU usage.

    After

    Setting
    ServerMaxAllowedViewDistance
    Default
    12
    Range / options
    6 – 12
  • World download per player (KiB/s): Added ServerMaxWorldTransferSpeedKiBs

    Maximum first-join world transfer rate; the current server file states about 1300 KiB/s as the effective maximum.

    After

    Setting
    ServerMaxWorldTransferSpeedKiBs
    Default
    512
    Range / options
    64 – 1300
  • Website URL: Added ServerWebsiteURL

    Optional full https:// URL linked in the server browser.

    After

    Setting
    ServerWebsiteURL
    Default
  • RWG seed: Added WorldGenSeed

    Only for GameWorld=RWG. Do not change after a series starts or another world may be selected.

    After

    Setting
    WorldGenSeed
    Default
    MyGame
  • RWG world size: Added WorldGenSize

    Officially supported edge length. Larger worlds need considerably more generation time, RAM and disk.

    After

    Setting
    WorldGenSize
    Default
    6144
    Range / options
    6144, 8192, 10240
Conan Exiles Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (124)
  • Allow building anywhere: Added AllowBuildingAnywhere

    True = land-claim rules for build placement are ignored.

    After

    Setting
    AllowBuildingAnywhere
    Default
    False
  • Allow family-shared accounts: Added AllowFamilySharedAccount

    Allows joining with a copy borrowed via Steam Family Sharing.

    After

    Setting
    AllowFamilySharedAccount
    Default
    True
  • Ambient wildlife (AmbientLifeEnabled): Added AmbientLifeEnabled

    Controls harmless ambient wildlife (birds, fish, etc.).

    After

    Setting
    AmbientLifeEnabled
    Default
    True
  • Animal pen breeding time: Added AnimalPenCraftingTimeMultiplier

    Multiplier for breeding time in animal pens.

    After

    Setting
    AnimalPenCraftingTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Avatar lifetime (sec): Added AvatarLifetime

    How long a summoned avatar stays active.

    After

    Setting
    AvatarLifetime
    Default
    600
    Range / options
    60 – 3600
  • Avatar summon time (sec): Added AvatarSummonTime

    Channel time before the avatar appears.

    After

    Setting
    AvatarSummonTime
    Default
    60
    Range / options
    0 – 600
  • Disable avatars (AvatarsDisabled): Added AvatarsDisabled

    True = god avatars cannot be summoned.

    After

    Setting
    AvatarsDisabled
    Default
    False
  • Build-from-storage radius: Added BuildFromStorageRadius

    Range within which storage is tapped while building.

    After

    Setting
    BuildFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Building damage multiplier: Added BuildingDamageMultiplier

    General multiplier for damage dealt to buildings.

    After

    Setting
    BuildingDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Decay time multiplier: Added BuildingDecayTimeMultiplier

    Multiplier for the overall building decay time.

    After

    Setting
    BuildingDecayTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Decay time per building score point: Added BuildingDecayTimePerScore

    Extra decay time granted per structure building-score point.

    After

    Setting
    BuildingDecayTimePerScore
    Default
    5400
    Range / options
    0 – 86400
  • Building pickup: Added BuildingPickupEnabled

    True = freshly placed building pieces can be picked back up briefly.

    After

    Setting
    BuildingPickupEnabled
    Default
    True
  • NPC camps ignore land claim: Added CampsIgnoreLandclaim

    True = NPC camps can respawn even on claimed land.

    After

    Setting
    CampsIgnoreLandclaim
    Default
    True
  • Player structures damageable: Added CanDamagePlayerOwnedStructures

    True = other players' structures can be attacked.

    After

    Setting
    CanDamagePlayerOwnedStructures
    Default
    False
  • Concussive (knockout) damage multiplier: Added ConciousnessDamageMultiplier

    Multiplies damage that knocks enemies out instead of killing them.

    After

    Setting
    ConciousnessDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Containers ignore ownership: Added ContainersIgnoreOwnership

    True = any clan member can use storage containers, regardless of owner.

    After

    Setting
    ContainersIgnoreOwnership
    Default
    True
  • Corpses per player: Added CorpsesPerPlayer

    Max number of simultaneous corpses per player (prevents loot loss).

    After

    Setting
    CorpsesPerPlayer
    Default
    10
    Range / options
    0 – 50
  • Craft-from-storage radius: Added CraftFromStorageRadius

    Range within which storage is tapped while crafting.

    After

    Setting
    CraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Crafting cost multiplier: Added CraftingCostMultiplier

    Multiplier for resource consumption when crafting.

    After

    Setting
    CraftingCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Dawn/dusk speed: Added DawnDuskSpeedScale

    Speed of the dawn/dusk transition phases.

    After

    Setting
    DawnDuskSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Day/night cycle speed: Added DayCycleSpeedScale

    Overall speed of the day/night cycle. Not in the default file — created on first save.

    After

    Setting
    DayCycleSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Daytime speed: Added DayTimeSpeedScale

    Speed at which the daytime phase passes.

    After

    Setting
    DayTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Decay bonus time rate: Added DecayBonusTimeRate

    Bonus time credited to the decay timer by player activity.

    After

    Setting
    DecayBonusTimeRate
    Default
    600
    Range / options
    0 – 86400
  • Cleanup time multiplier after decay: Added DecayCleanupTimeMultiplier

    Multiplier for the time until decayed buildings are finally cleaned up.

    After

    Setting
    DecayCleanupTimeMultiplier
    Default
    2
    Range / options
    0 – 10
  • Show building score: Added DecayShowBuildingScore

    True = shows the building-score value when inspecting building pieces.

    After

    Setting
    DecayShowBuildingScore
    Default
    False
  • Disable building abandonment: Added DisableBuildingAbandonment

    True = buildings do NOT decay from owner inactivity.

    After

    Setting
    DisableBuildingAbandonment
    Default
    True
  • Disable building during PvP window: Added DisableBuildingDuringTimeRestrictedPVP

    Prevents building while the PvP time window is active.

    After

    Setting
    DisableBuildingDuringTimeRestrictedPVP
    Default
    False
  • Disable chat formatting: Added DisableChatFormatting

    True = rich text/color codes in chat disabled.

    After

    Setting
    DisableChatFormatting
    Default
    True
  • Disable land claim notifications: Added DisableLandclaimNotifications

    True = no chat notification for land claim conflicts.

    After

    Setting
    DisableLandclaimNotifications
    Default
    True
  • Disable thrall decay: Added DisableThrallDecay

    True = placed thralls do NOT decay from inactivity.

    After

    Setting
    DisableThrallDecay
    Default
    True
  • Dynamic building damage: Added DynamicBuildingDamage

    Scales building damage based on server activity.

    After

    Setting
    DynamicBuildingDamage
    Default
    False
  • Dynamic building damage period (sec): Added DynamicBuildingDamagePeriod

    Time window used to recalculate dynamic building damage.

    After

    Setting
    DynamicBuildingDamagePeriod
    Default
    1800
    Range / options
    60 – 86400
  • Clan markers on map: Added EnableClanMarkers

    Shows clan members on the map.

    After

    Setting
    EnableClanMarkers
    Default
    True
  • Fatalities (EnableFatalities): Added EnableFatalities

    Allows finishing off helpless enemies/captives.

    After

    Setting
    EnableFatalities
    Default
    True
  • Follower down-but-not-out: Added EnableFollowerDbno

    True = followers get knocked out instead of dying immediately.

    After

    Setting
    EnableFollowerDbno
    Default
    True
  • Rescue in build-exclusion zone: Added EnableFollowerRescueInBuildExclusionZone

    True = follower rescue is also allowed in build-exclusion zones.

    After

    Setting
    EnableFollowerRescueInBuildExclusionZone
    Default
    False
  • Rescue only on own land claim: Added EnableFollowerRescueOnLandClaimOnly

    True = knocked-out followers can only be rescued on your own land claim.

    After

    Setting
    EnableFollowerRescueOnLandClaimOnly
    Default
    True
  • Login queue (EnableLoginQueue): Added EnableLoginQueue

    Queues players instead of rejecting them when the server is full.

    After

    Setting
    EnableLoginQueue
    Default
    True
  • Target lock (EnableTargetLock): Added EnableTargetLock

    Allows locking onto a target in combat.

    After

    Setting
    EnableTargetLock
    Default
    True
  • Event system (EventSystemEnabled): Added EventSystemEnabled

    Enables scheduled server events.

    After

    Setting
    EventSystemEnabled
    Default
    True
  • Feed box range: Added FeedBoxRangeMultiplier

    Multiplier for the range at which feed boxes supply thralls/animals.

    After

    Setting
    FeedBoxRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Follower rescue cooldown (sec): Added FollowerRescueCooldown

    Cooldown between two rescues of the same follower.

    After

    Setting
    FollowerRescueCooldown
    Default
    3600
    Range / options
    0 – 86400
  • Friendly fire multiplier: Added FriendlyFireDamageMultiplier

    Damage between clan members. 0 = no friendly fire.

    After

    Setting
    FriendlyFireDamageMultiplier
    Default
    0.25
    Range / options
    0 – 10
  • Fuel burn time: Added FuelBurnTimeMultiplier

    Multiplier for how long fuel burns in furnaces.

    After

    Setting
    FuelBurnTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Harvest amount multiplier (HarvestAmountMultiplier): Changed HarvestAmountMultiplier

    Multiplier for harvested resource amount. Not in the default file — created on first save.

    Before

    Setting
    HarvestAmountMultiplier
    Default
    1.0

    After

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Resource respawn speed: Added HarvestResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    After

    Setting
    HarvestResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Health bar visibility distance (HealthbarVisibilityDistance): Added HealthbarVisibilityDistance

    Distance at which creature/player health bars become visible.

    After

    Setting
    HealthbarVisibilityDistance
    Default
    15000
    Range / options
    0 – 30000
  • Conversion speed (ItemConvertionMultiplier): Added ItemConvertionMultiplier

    Multiplier for conversion processes (e.g. fermentation, compost).

    After

    Setting
    ItemConvertionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Repair penalty chance: Added ItemRepairDurabilityLossPenaltyChance

    Chance that a repair costs extra durability (fraction 0–1).

    After

    Setting
    ItemRepairDurabilityLossPenaltyChance
    Default
    1
    Range / options
    0 – 1
  • Minimum durability after repair: Added ItemRepairMinimumDurability

    Durability floor below which an item can no longer be repaired (fraction 0–1).

    After

    Setting
    ItemRepairMinimumDurability
    Default
    0.1
    Range / options
    0 – 1
  • Spoil rate (ItemSpoilRateScale): Added ItemSpoilRateScale

    Multiplier for how fast perishable items spoil.

    After

    Setting
    ItemSpoilRateScale
    Default
    1
    Range / options
    0 – 10
  • AFK kick server load (%, KickAFKPercentage): Added KickAFKPercentage

    AFK kicks only kick in above this server load.

    After

    Setting
    KickAFKPercentage
    Default
    80
    Range / options
    0 – 100
  • AFK kick time (seconds, KickAFKTime): Added KickAFKTime

    After this idle time the AFK check kicks in.

    After

    Setting
    KickAFKTime
    Default
    2700
    Range / options
    300 – 14400
  • Land claim radius multiplier: Added LandClaimRadiusMultiplier

    Multiplier for the radius of land claims.

    After

    Setting
    LandClaimRadiusMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max aggro range (MaxAggroRange): Added MaxAggroRange

    Distance beyond which NPCs stop chasing players.

    After

    Setting
    MaxAggroRange
    Default
    9000
    Range / options
    1000 – 20000
  • Max allowed ping (MaxAllowedPing): Added MaxAllowedPing

    Players above this ping (ms) get disconnected. 0 = disabled.

    After

    Setting
    MaxAllowedPing
    Default
    0
    Range / options
    0 – 500
  • Max building decay time (sec): Added MaxBuildingDecayTime

    Upper bound for time until buildings decay.

    After

    Setting
    MaxBuildingDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • Time to auto-demolish (sec): Added MaxDecayTimeToAutoDemolish

    Time after decay starts until a building is auto-demolished.

    After

    Setting
    MaxDecayTimeToAutoDemolish
    Default
    604800
    Range / options
    0 – 2592000
  • Nudity filter (MaxNudity): Added MaxNudity

    0 = full, 1 = partial, 2 = no nudity.

    After

    Setting
    MaxNudity
    Default
    0
    Range / options
    0, 1, 2
  • Max players: Removed MaxPlayers

    Maximum concurrent players (up to 70).

    Before

    Setting
    MaxPlayers
    Default
    40
    Range / options
    1 – 70
  • Thrall damage multiplier (MinionDamageMultiplier): Added MinionDamageMultiplier

    Multiplies damage dealt by thralls/followers.

    After

    Setting
    MinionDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall damage taken multiplier: Added MinionDamageTakenMultiplier

    Multiplies damage taken by thralls.

    After

    Setting
    MinionDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Allowed overpopulation: Added MinionOverpopulationAllowed

    Tolerance for how far the limit may be exceeded.

    After

    Setting
    MinionOverpopulationAllowed
    Default
    10
    Range / options
    0 – 100
  • Overpopulation cleanup interval (min): Added MinionOverpopulationCleanup

    How often excess thralls are removed during overpopulation.

    After

    Setting
    MinionOverpopulationCleanup
    Default
    60
    Range / options
    0 – 1440
  • Base thrall population limit: Added MinionPopulationBaseValue

    Base value for the max number of thralls/followers on the server.

    After

    Setting
    MinionPopulationBaseValue
    Default
    50
    Range / options
    0 – 500
  • Extra thralls per player: Added MinionPopulationPerPlayer

    How many extra thralls each player adds to the limit.

    After

    Setting
    MinionPopulationPerPlayer
    Default
    5
    Range / options
    0 – 100
  • NPC corpse lifetime (sec): Added NPCCorpseLifeTime

    How long NPC/creature corpses persist.

    After

    Setting
    NPCCorpseLifeTime
    Default
    600
    Range / options
    60 – 86400
  • NPC damage multiplier: Added NPCDamageMultiplier

    Multiplies damage dealt by NPCs/creatures.

    After

    Setting
    NPCDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC damage taken multiplier: Added NPCDamageTakenMultiplier

    Multiplies damage taken by NPCs.

    After

    Setting
    NPCDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC health multiplier: Added NPCHealthMultiplier

    Multiplier for max health of NPCs/creatures.

    After

    Setting
    NPCHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC knockback multiplier: Added NPCKnockbackMultiplier

    Multiplies knockback dealt by NPCs.

    After

    Setting
    NPCKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • NPC max spawn cap multiplier: Added NPCMaxSpawnCapMultiplier

    Multiplier for the max number of concurrent NPCs.

    After

    Setting
    NPCMaxSpawnCapMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC respawn multiplier: Added NPCRespawnMultiplier

    Multiplier for NPC respawn speed.

    After

    Setting
    NPCRespawnMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Nighttime speed: Added NightTimeSpeedScale

    Speed at which the nighttime phase passes.

    After

    Setting
    NightTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Offline unconscious body lifetime (hours): Added OfflinePlayersUnconsciousBodiesHours

    How long offline unconscious player bodies persist.

    After

    Setting
    OfflinePlayersUnconsciousBodiesHours
    Default
    168
    Range / options
    0 – 720
  • Build-from-storage radius (PvP): Added PVPBuildFromStorageRadius

    Same as CraftFromStorageRadius, but specific to PvP servers.

    After

    Setting
    PVPBuildFromStorageRadius
    Default
    600
    Range / options
    0 – 20000
  • PvP enabled (PVPEnabled): Changed PVPEnabled

    True = players can attack each other.

    Before

    Setting
    PVPEnabled
    Default
    False

    After

    Setting
    PVPEnabled
    Default
    False
  • Personal craft-from-storage radius: Added PersonalCraftFromStorageRadius

    Range for accessing personal (bank) storage while crafting.

    After

    Setting
    PersonalCraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Player corpse lifetime (sec): Added PlayerCorpseLifeTime

    How long player corpses with loot persist.

    After

    Setting
    PlayerCorpseLifeTime
    Default
    1800
    Range / options
    60 – 86400
  • Corruption gain multiplier: Added PlayerCorruptionGainMultiplier

    Multiplier for players' corruption gain.

    After

    Setting
    PlayerCorruptionGainMultiplier
    Default
    1
    Range / options
    0 – 10
  • Player damage multiplier: Added PlayerDamageMultiplier

    Multiplies damage dealt by players.

    After

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Player damage taken multiplier: Added PlayerDamageTakenMultiplier

    Multiplies damage taken by players.

    After

    Setting
    PlayerDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Encumbrance multiplier: Added PlayerEncumbranceMultiplier

    Multiplier for players' max carry weight.

    After

    Setting
    PlayerEncumbranceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Overweight penalty multiplier: Added PlayerEncumbrancePenaltyMultiplier

    Multiplier for the movement penalty when overweight.

    After

    Setting
    PlayerEncumbrancePenaltyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Health regeneration: Added PlayerHealthRegenSpeedScale

    Scales the speed of health regeneration.

    After

    Setting
    PlayerHealthRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • Player knockback multiplier: Added PlayerKnockbackMultiplier

    Multiplies knockback dealt by players.

    After

    Setting
    PlayerKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • Movement speed: Added PlayerMovementSpeedScale

    Scales players' base movement speed.

    After

    Setting
    PlayerMovementSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • Sprint speed: Added PlayerSprintSpeedScale

    Scales players' sprint speed.

    After

    Setting
    PlayerSprintSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • Stamina cost multiplier: Added PlayerStaminaCostMultiplier

    Multiplier for general stamina consumption.

    After

    Setting
    PlayerStaminaCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina cost while sprinting: Added PlayerStaminaCostSprintMultiplier

    Multiplier for stamina consumption while sprinting.

    After

    Setting
    PlayerStaminaCostSprintMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration: Added PlayerStaminaRegenSpeedScale

    Scales the speed of stamina regeneration.

    After

    Setting
    PlayerStaminaRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • XP from crafting: Added PlayerXPCraftMultiplier

    Multiplier for XP from crafting items.

    After

    Setting
    PlayerXPCraftMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP from harvesting: Added PlayerXPHarvestMultiplier

    Multiplier for XP from harvesting resources.

    After

    Setting
    PlayerXPHarvestMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP from kills: Added PlayerXPKillMultiplier

    Multiplier for XP from kills.

    After

    Setting
    PlayerXPKillMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP rate (PlayerXPRateMultiplier): Changed PlayerXPRateMultiplier

    Global XP multiplier for all activities.

    Before

    Setting
    PlayerXPRateMultiplier
    Default
    1

    After

    Setting
    PlayerXPRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • XP over time: Added PlayerXPTimeMultiplier

    Multiplier for XP gained passively over time.

    After

    Setting
    PlayerXPTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Purge enabled (PurgeEnabled): Removed PurgeEnabled

    True = periodic NPC raids on buildings enabled, False = disabled.

    Before

    Setting
    PurgeEnabled
    Default
    True
  • Purge interval (minutes, PurgePeriodicity): Removed PurgePeriodicity

    Minimum time between purges in minutes (0 = every minute, 1440 = daily).

    Before

    Setting
    PurgePeriodicity
    Default
    60
    Range / options
    0 – 1440
  • Restrict building-damage time window: Added RestrictPVPBuildingDamageTime

    Enables separate time windows for PvP building damage.

    After

    Setting
    RestrictPVPBuildingDamageTime
    Default
    False
  • Restrict PvP to a time window (RestrictPVPTime): Added RestrictPVPTime

    Enables the weekday-based PvP time windows (exact times stay file-only).

    After

    Setting
    RestrictPVPTime
    Default
    False
  • Community type (ServerCommunity): Removed ServerCommunity

    1=Civilized, 2=Decadent, 3=Barbaric, 4=ExilesExtreme, 5=UltraViolence, 6=NoLimits.

    Before

    Setting
    ServerCommunity
    Default
    1
    Range / options
    1, 2, 3, 4, 5, 6
  • Message of the day (MOTD): Added ServerMessageOfTheDay

    Text shown to players when they connect.

    After

    Setting
    ServerMessageOfTheDay
    Default
  • Allow server transfer (ServerTransferEnabled): Added ServerTransferEnabled

    Allows players to move their character to another server.

    After

    Setting
    ServerTransferEnabled
    Default
    True
  • Online players list (ShowOnlinePlayers): Added ShowOnlinePlayers

    0 = nobody, 1 = clan, 2 = everyone can see it.

    After

    Setting
    ShowOnlinePlayers
    Default
    0
    Range / options
    0, 1, 2
  • Stability loss multiplier: Added StabilityLossMultiplier

    Multiplier for how fast building pieces lose stability.

    After

    Setting
    StabilityLossMultiplier
    Default
    1
    Range / options
    0 – 10
  • Exhaustion time (sec): Added StaminaExhaustionTime

    How long exhaustion lasts after stamina hits zero.

    After

    Setting
    StaminaExhaustionTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Moving stamina regen rate: Added StaminaMovingRegenRateMultiplier

    Multiplier for stamina regen while moving.

    After

    Setting
    StaminaMovingRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration time (sec): Added StaminaRegenerationTime

    Time until stamina is fully regenerated.

    After

    Setting
    StaminaRegenerationTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Stationary stamina regen rate: Added StaminaStaticRegenRateMultiplier

    Multiplier for stamina regen while standing still.

    After

    Setting
    StaminaStaticRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure damage multiplier: Added StructureDamageMultiplier

    Multiplier for damage dealt to building structures.

    After

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure health multiplier: Added StructureHealthMultiplier

    Multiplier for building structures' health points.

    After

    Setting
    StructureHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall conversion speed: Added ThrallConversionMultiplier

    Multiplier for thrall conversion time at the Wheel of Pain.

    After

    Setting
    ThrallConversionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall corruption removal: Added ThrallCorruptionRemovalMultiplier

    Multiplier for corruption removal on thralls.

    After

    Setting
    ThrallCorruptionRemovalMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thrall damage to NPCs: Added ThrallDamageToNPCsMultiplier

    Multiplier for damage your thralls deal to NPCs.

    After

    Setting
    ThrallDamageToNPCsMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Thrall damage to players: Added ThrallDamageToPlayersMultiplier

    Multiplier for damage your thralls deal to players.

    After

    Setting
    ThrallDamageToPlayersMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Thrall decay time (sec): Added ThrallDecayTime

    Time until placed thralls decay from inactivity.

    After

    Setting
    ThrallDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • Thrall exclusion radius: Added ThrallExclusionRadius

    Radius around land claims where no wild thralls spawn.

    After

    Setting
    ThrallExclusionRadius
    Default
    100
    Range / options
    0 – 2000
  • Min distance from home: Added ThrallMinDistanceAwayFromHome

    Minimum distance at which thralls count as "stranded".

    After

    Setting
    ThrallMinDistanceAwayFromHome
    Default
    5000
    Range / options
    0 – 50000
  • Scouting time (min): Added ThrallScoutingTimeMinutes

    Time until a scout thrall reports a target.

    After

    Setting
    ThrallScoutingTimeMinutes
    Default
    10
    Range / options
    1 – 120
  • Thrall teleport cooldown (sec): Added ThrallTeleportingCooldown

    Cooldown before a stuck thrall gets teleported back.

    After

    Setting
    ThrallTeleportingCooldown
    Default
    10
    Range / options
    0 – 600
  • Unconscious time (sec): Added UnconsciousTimeSeconds

    How long a knocked-out character stays unconscious.

    After

    Setting
    UnconsciousTimeSeconds
    Default
    1800
    Range / options
    60 – 7200
  • Client catch-up time: Added UseClientCatchUpTime

    True = client clock quickly catches up to server time after reconnecting.

    After

    Setting
    UseClientCatchUpTime
    Default
    False
  • Thrall population limit enabled: Added UseMinionPopulationLimit

    True = the server enforces the thrall population limit.

    After

    Setting
    UseMinionPopulationLimit
    Default
    False
  • Voice chat (serverVoiceChat): Added serverVoiceChat

    0 = off, 1 = team, 2 = global.

    After

    Setting
    serverVoiceChat
    Default
    1
    Range / options
    0, 1, 2
7 Days to Die Setting Change documented

7 Days to Die: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: 7 Days to Die

Changed settings (2)
  • Spielversion: Removed SRCDS_BETA

    Waehle die 7 Days to Die-Version. 'latest' = neueste offizielle Version. Aeltere Versionen (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen).

    Before

    Setting
    SRCDS_BETA
    Default
    latest
    Range / options
    latest, v3.0.0, v2.6, v2.5, v2.4, v2.0, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.
  • Spielversion: Added SRCDS_BETAID

    Waehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.

    After

    Setting
    SRCDS_BETAID
    Default
    public
    Range / options
    public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.
ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.