The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (7)
Gamemode (mp_gamemode): Added
mp_gamemode
Game mode: coop (default), versus, survival, realism, scavenge.
The editor describes new or changed values. The field comparison shows the original defaults, constraints and explanations before and after this documented change.
Changed settings (9)
Bot Count: Changed
bot_quota
Before
Setting
bot_quota
Default
0
Range / options
0 – 32
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
bot_quota
Default
0
Range / options
0 – 32
When it takes effect
Follow the editor’s activation instructions when saving.
Game Mode: Changed
game_mode
Before
Setting
game_mode
Default
0
Range / options
0, 1, 2
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
game_mode
Default
0
Range / options
0, 1, 2
When it takes effect
Takes effect after saving and restarting the server.
Game Mode Type: Changed
game_type
Before
Setting
game_type
Default
0
Range / options
0, 1, 2, 3, 4
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
game_type
Default
0
Range / options
0, 1, 2, 3, 4
When it takes effect
Takes effect after saving and restarting the server.
Buy Time (sec.): Changed
mp_buytime
Before
Setting
mp_buytime
Default
20
Range / options
0 – 120
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_buytime
Default
20
Range / options
0 – 120
When it takes effect
Follow the editor’s activation instructions when saving.
Freeze Time (sec.): Changed
mp_freezetime
Before
Setting
mp_freezetime
Default
15
Range / options
0 – 60
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_freezetime
Default
15
Range / options
0 – 60
When it takes effect
Follow the editor’s activation instructions when saving.
Max Rounds: Changed
mp_maxrounds
Before
Setting
mp_maxrounds
Default
30
Range / options
0 – 200
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_maxrounds
Default
30
Range / options
0 – 200
When it takes effect
Follow the editor’s activation instructions when saving.
Round Time (minutes): Changed
mp_roundtime
Before
Setting
mp_roundtime
Default
1.92
Range / options
0.5 – 60
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_roundtime
Default
1.92
Range / options
0.5 – 60
When it takes effect
Follow the editor’s activation instructions when saving.
Warmup Time (sec.): Changed
mp_warmuptime
Before
Setting
mp_warmuptime
Default
30
Range / options
0 – 600
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_warmuptime
Default
30
Range / options
0 – 600
When it takes effect
Follow the editor’s activation instructions when saving.
Allow Cheats: Changed
sv_cheats
Before
Setting
sv_cheats
Default
0
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
sv_cheats
Default
0
When it takes effect
Follow the editor’s activation instructions when saving.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (22)
Auto team balance (mp_autoteambalance): Removed
mp_autoteambalance
1 = uneven teams are automatically balanced, 0 = disabled.
Before
Setting
mp_autoteambalance
Default
1
Friendly fire (mp_friendlyfire): Removed
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
Before
Setting
mp_friendlyfire
Default
0
Max rounds (mp_maxrounds): Removed
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
Before
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Respawn wave time (sec, mp_respawnwavetime): Removed
mp_respawnwavetime
How often (in seconds) a respawn wave is triggered.
Before
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Max team imbalance (mp_teams_unbalance_limit): Removed
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = always balance).
Before
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Time limit (minutes, mp_timelimit): Removed
mp_timelimit
How long a map is played in minutes (0 = unlimited).
Before
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit): Removed
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
Before
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Enable cheats (sv_cheats): Removed
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
Setting
sv_cheats
Default
0
LAN mode (sv_lan): Removed
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (22)
Godmode for all (sbox_godmode): Removed
sbox_godmode
1 = all players are invincible, 0 = normal damage.
Before
Setting
sbox_godmode
Default
0
Max NPCs per player (sbox_maxnpcs): Removed
sbox_maxnpcs
Maximum number of NPCs a player may spawn.
Before
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
Max props per player (sbox_maxprops): Removed
sbox_maxprops
How many props a single player may spawn (0 = unlimited).
Before
Setting
sbox_maxprops
Default
200
Range / options
0 – 2000
Max ragdolls per player (sbox_maxragdolls): Removed
sbox_maxragdolls
Maximum number of ragdolls a player can create.
Before
Setting
sbox_maxragdolls
Default
10
Range / options
0 – 200
Max vehicles per player (sbox_maxvehicles): Removed
sbox_maxvehicles
How many vehicles a player may own at the same time.
Before
Setting
sbox_maxvehicles
Default
6
Range / options
0 – 100
Allow noclip (sbox_noclip): Removed
sbox_noclip
1 = players can fly through walls (noclip command), 0 = disabled.