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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Conan Exiles Interface Change documented

Server configuration: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (7)
  • Harvest multiplier (HarvestAmountMultiplier): Added HarvestAmountMultiplier

    Resource harvest multiplier. Decimal, e.g. 2.0 = double.

    After

    Setting
    HarvestAmountMultiplier
    Default
    1.0
  • Max players: Added MaxPlayers

    Maximum concurrent players (up to 70).

    After

    Setting
    MaxPlayers
    Default
    40
    Range / options
    1 – 70
  • PvP enabled (PVPEnabled): Added PVPEnabled

    True = players can attack each other, False = PvE mode.

    After

    Setting
    PVPEnabled
    Default
    False
  • XP rate (PlayerXPRateMultiplier): Added PlayerXPRateMultiplier

    Global XP multiplier for all activities. Decimal value.

    After

    Setting
    PlayerXPRateMultiplier
    Default
    1
  • Purge enabled (PurgeEnabled): Added PurgeEnabled

    True = periodic NPC raids on buildings enabled, False = disabled.

    After

    Setting
    PurgeEnabled
    Default
    True
  • Purge interval (minutes, PurgePeriodicity): Added PurgePeriodicity

    Minimum time between purges in minutes (0 = every minute, 1440 = daily).

    After

    Setting
    PurgePeriodicity
    Default
    60
    Range / options
    0 – 1440
  • Community type (ServerCommunity): Added ServerCommunity

    1=Civilized, 2=Decadent, 3=Barbaric, 4=ExilesExtreme, 5=UltraViolence, 6=NoLimits.

    After

    Setting
    ServerCommunity
    Default
    1
    Range / options
    1, 2, 3, 4, 5, 6
Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Left 4 Dead 2 Interface Change documented

Server configuration: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (7)
  • Gamemode (mp_gamemode): Added mp_gamemode

    Game mode: coop (default), versus, survival, realism, scavenge.

    After

    Setting
    mp_gamemode
    Default
    coop
    Range / options
    coop, versus, survival, realism, realismversus, scavenge
  • Survivor limit (survivor_limit): Added survivor_limit

    Max human survivors (default 4; up to 8 with MultiSlots plugin).

    After

    Setting
    survivor_limit
    Default
    4
    Range / options
    1 – 32
  • Enable cheats (sv_cheats): Added sv_cheats

    Allows console commands. Disable on public servers.

    After

    Setting
    sv_cheats
    Default
    0
  • LAN mode (sv_lan): Added sv_lan

    1 = LAN only, 0 = public.

    After

    Setting
    sv_lan
    Default
    0
  • Voice chat (sv_voiceenable): Added sv_voiceenable

    1 = players can talk, 0 = disabled.

    After

    Setting
    sv_voiceenable
    Default
    1
  • Difficulty (z_difficulty): Added z_difficulty

    Zombie difficulty: Easy/Normal/Hard/Impossible (Expert).

    After

    Setting
    z_difficulty
    Default
    Normal
    Range / options
    Easy, Normal, Hard, Impossible
  • Max player zombies (z_max_player_zombies): Added z_max_player_zombies

    How many players can be active as Infected simultaneously (Versus mode).

    After

    Setting
    z_max_player_zombies
    Default
    28
    Range / options
    1 – 64
Counter-Strike 2 Setting Change documented

Counter-Strike 2: editor settings changed

The editor describes new or changed values. The field comparison shows the original defaults, constraints and explanations before and after this documented change.

Changed settings (9)
  • Bot Count: Changed bot_quota

    Before

    Setting
    bot_quota
    Default
    0
    Range / options
    0 – 32
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    bot_quota
    Default
    0
    Range / options
    0 – 32
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Game Mode: Changed game_mode

    Before

    Setting
    game_mode
    Default
    0
    Range / options
    0, 1, 2
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_mode
    Default
    0
    Range / options
    0, 1, 2
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode Type: Changed game_type

    Before

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 2, 3, 4
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 2, 3, 4
    When it takes effect
    Takes effect after saving and restarting the server.
  • Buy Time (sec.): Changed mp_buytime

    Before

    Setting
    mp_buytime
    Default
    20
    Range / options
    0 – 120
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_buytime
    Default
    20
    Range / options
    0 – 120
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Freeze Time (sec.): Changed mp_freezetime

    Before

    Setting
    mp_freezetime
    Default
    15
    Range / options
    0 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_freezetime
    Default
    15
    Range / options
    0 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Max Rounds: Changed mp_maxrounds

    Before

    Setting
    mp_maxrounds
    Default
    30
    Range / options
    0 – 200
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_maxrounds
    Default
    30
    Range / options
    0 – 200
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Round Time (minutes): Changed mp_roundtime

    Before

    Setting
    mp_roundtime
    Default
    1.92
    Range / options
    0.5 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_roundtime
    Default
    1.92
    Range / options
    0.5 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Warmup Time (sec.): Changed mp_warmuptime

    Before

    Setting
    mp_warmuptime
    Default
    30
    Range / options
    0 – 600
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_warmuptime
    Default
    30
    Range / options
    0 – 600
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Allow Cheats: Changed sv_cheats

    Before

    Setting
    sv_cheats
    Default
    0
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    sv_cheats
    Default
    0
    When it takes effect
    Follow the editor’s activation instructions when saving.
Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Counter-Strike 2 Developer announcement Published

The IEM Cologne 2026 Grand Finals

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Rust Interface Change documented

Rust: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Evolved Interface Change documented

ARK: Survival Evolved: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Counter-Strike 2 Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Rust Interface Change documented

Rust: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Team Fortress 2 Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (22)
  • Auto team balance (mp_autoteambalance): Removed mp_autoteambalance

    1 = uneven teams are automatically balanced, 0 = disabled.

    Before

    Setting
    mp_autoteambalance
    Default
    1
  • Friendly fire (mp_friendlyfire): Removed mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    Before

    Setting
    mp_friendlyfire
    Default
    0
  • Max rounds (mp_maxrounds): Removed mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    Before

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Respawn wave time (sec, mp_respawnwavetime): Removed mp_respawnwavetime

    How often (in seconds) a respawn wave is triggered.

    Before

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Max team imbalance (mp_teams_unbalance_limit): Removed mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = always balance).

    Before

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
  • Time limit (minutes, mp_timelimit): Removed mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    Before

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Win limit (mp_winlimit): Removed mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    Before

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Enable cheats (sv_cheats): Removed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0
  • LAN mode (sv_lan): Removed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0
  • Allow +use command (tf_allow_player_use): Removed tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    Before

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Removed tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    Before

    Setting
    tf_weapon_criticals
    Default
    1
  • Auto team balance (mp_autoteambalance): Added mp_autoteambalance

    1 = uneven teams are automatically balanced, 0 = disabled.

    After

    Setting
    mp_autoteambalance
    Default
    1
  • Friendly fire (mp_friendlyfire): Added mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    After

    Setting
    mp_friendlyfire
    Default
    0
  • Max rounds (mp_maxrounds): Added mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    After

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Respawn wave time (sec, mp_respawnwavetime): Added mp_respawnwavetime

    How often (in seconds) a respawn wave is triggered.

    After

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Max team imbalance (mp_teams_unbalance_limit): Added mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = always balance).

    After

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
  • Time limit (minutes, mp_timelimit): Added mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    After

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Win limit (mp_winlimit): Added mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    After

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Enable cheats (sv_cheats): Added sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    After

    Setting
    sv_cheats
    Default
    0
  • LAN mode (sv_lan): Added sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    After

    Setting
    sv_lan
    Default
    0
  • Allow +use command (tf_allow_player_use): Added tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    After

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Added tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    After

    Setting
    tf_weapon_criticals
    Default
    1
Garry's Mod Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (22)
  • Godmode for all (sbox_godmode): Removed sbox_godmode

    1 = all players are invincible, 0 = normal damage.

    Before

    Setting
    sbox_godmode
    Default
    0
  • Max NPCs per player (sbox_maxnpcs): Removed sbox_maxnpcs

    Maximum number of NPCs a player may spawn.

    Before

    Setting
    sbox_maxnpcs
    Default
    10
    Range / options
    0 – 200
  • Max props per player (sbox_maxprops): Removed sbox_maxprops

    How many props a single player may spawn (0 = unlimited).

    Before

    Setting
    sbox_maxprops
    Default
    200
    Range / options
    0 – 2000
  • Max ragdolls per player (sbox_maxragdolls): Removed sbox_maxragdolls

    Maximum number of ragdolls a player can create.

    Before

    Setting
    sbox_maxragdolls
    Default
    10
    Range / options
    0 – 200
  • Max vehicles per player (sbox_maxvehicles): Removed sbox_maxvehicles

    How many vehicles a player may own at the same time.

    Before

    Setting
    sbox_maxvehicles
    Default
    6
    Range / options
    0 – 100
  • Allow noclip (sbox_noclip): Removed sbox_noclip

    1 = players can fly through walls (noclip command), 0 = disabled.

    Before

    Setting
    sbox_noclip
    Default
    1
  • Player-vs-player damage (sbox_plpldamage): Removed sbox_plpldamage

    1 = players can damage each other, 0 = no PvP.

    Before

    Setting
    sbox_plpldamage
    Default
    1
  • Enable cheats (sv_cheats): Removed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0
  • Gravity (sv_gravity): Removed sv_gravity

    Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.

    Before

    Setting
    sv_gravity
    Default
    600
    Range / options
    0 – 2000
  • LAN mode (sv_lan): Removed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0
  • Enable voice chat (sv_voiceenable): Removed sv_voiceenable

    1 = players can talk to each other, 0 = voice chat disabled.

    Before

    Setting
    sv_voiceenable
    Default
    1
  • Godmode for all (sbox_godmode): Added sbox_godmode

    1 = all players are invincible, 0 = normal damage.

    After

    Setting
    sbox_godmode
    Default
    0
  • Max NPCs per player (sbox_maxnpcs): Added sbox_maxnpcs

    Maximum number of NPCs a player may spawn.

    After

    Setting
    sbox_maxnpcs
    Default
    10
    Range / options
    0 – 200
  • Max props per player (sbox_maxprops): Added sbox_maxprops

    How many props a single player may spawn (0 = unlimited).

    After

    Setting
    sbox_maxprops
    Default
    200
    Range / options
    0 – 2000
  • Max ragdolls per player (sbox_maxragdolls): Added sbox_maxragdolls

    Maximum number of ragdolls a player can create.

    After

    Setting
    sbox_maxragdolls
    Default
    10
    Range / options
    0 – 200
  • Max vehicles per player (sbox_maxvehicles): Added sbox_maxvehicles

    How many vehicles a player may own at the same time.

    After

    Setting
    sbox_maxvehicles
    Default
    6
    Range / options
    0 – 100
  • Allow noclip (sbox_noclip): Added sbox_noclip

    1 = players can fly through walls (noclip command), 0 = disabled.

    After

    Setting
    sbox_noclip
    Default
    1
  • Player-vs-player damage (sbox_plpldamage): Added sbox_plpldamage

    1 = players can damage each other, 0 = no PvP.

    After

    Setting
    sbox_plpldamage
    Default
    1
  • Enable cheats (sv_cheats): Added sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    After

    Setting
    sv_cheats
    Default
    0
  • Gravity (sv_gravity): Added sv_gravity

    Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.

    After

    Setting
    sv_gravity
    Default
    600
    Range / options
    0 – 2000
  • LAN mode (sv_lan): Added sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    After

    Setting
    sv_lan
    Default
    0
  • Enable voice chat (sv_voiceenable): Added sv_voiceenable

    1 = players can talk to each other, 0 = voice chat disabled.

    After

    Setting
    sv_voiceenable
    Default
    1