Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
Game updatePublished
Team Fortress 2 Update Released
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Team Fortress 2
Changed settings (3)
Game ID: Added
SRCDS_APPID
The ID corresponding to the game to download and run using SRCDS.
After
Setting
SRCDS_APPID
Default
232250
When it takes effect
Takes effect after saving and restarting the server.
Default Map: Added
SRCDS_MAP
The default map to use when starting the server.
After
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Steam: Added
STEAM_ACC
The Steam Game Server Login Token to display servers publicly. Generate one at https://steamcommunity.com/dev/managegameservers
After
Setting
STEAM_ACC
Default
When it takes effect
Takes effect after saving and restarting the server.
Game updatePublished
Team Fortress 2 Update Released
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Developer announcementPublished
UFR Video Contest
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
SettingChange documented
Server configuration: settings revised
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (22)
Auto team balance (mp_autoteambalance): Removed
mp_autoteambalance
1 = uneven teams are automatically balanced, 0 = disabled.
Before
Setting
mp_autoteambalance
Default
1
Friendly fire (mp_friendlyfire): Removed
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
Before
Setting
mp_friendlyfire
Default
0
Max rounds (mp_maxrounds): Removed
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
Before
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Respawn wave time (sec, mp_respawnwavetime): Removed
mp_respawnwavetime
How often (in seconds) a respawn wave is triggered.
Before
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Max team imbalance (mp_teams_unbalance_limit): Removed
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = always balance).
Before
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Time limit (minutes, mp_timelimit): Removed
mp_timelimit
How long a map is played in minutes (0 = unlimited).
Before
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit): Removed
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
Before
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Enable cheats (sv_cheats): Removed
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
Setting
sv_cheats
Default
0
LAN mode (sv_lan): Removed
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (11)
Auto team balance (mp_autoteambalance): Added
mp_autoteambalance
1 = uneven teams are automatically balanced, 0 = disabled.
After
Setting
mp_autoteambalance
Default
1
Friendly fire (mp_friendlyfire): Added
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
After
Setting
mp_friendlyfire
Default
0
Max rounds (mp_maxrounds): Added
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
After
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Respawn wave time (sec, mp_respawnwavetime): Added
mp_respawnwavetime
How often (in seconds) a respawn wave is triggered.
After
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Max team imbalance (mp_teams_unbalance_limit): Added
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = always balance).
After
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Time limit (minutes, mp_timelimit): Added
mp_timelimit
How long a map is played in minutes (0 = unlimited).
After
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit): Added
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
After
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Enable cheats (sv_cheats): Added
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
After
Setting
sv_cheats
Default
0
LAN mode (sv_lan): Added
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: added
The guided tools were added to the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Developer announcementPublished
ETF2L Highlander Season 35 Premiership Grand Final
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Enable cheats (sv_cheats)
Allows console commands that are normally locked. Disable on public servers.
Setting
sv_cheats
Default
0
LAN mode (sv_lan)
1 = reachable on local network only (no Steam auth), 0 = public.
Setting
sv_lan
Default
0
Time limit (minutes, mp_timelimit)
How long a map is played in minutes (0 = unlimited).
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit)
Number of round wins before the map rotates (0 = disabled).
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds)
Maximum total rounds per map (0 = unlimited).
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Auto team balance (mp_autoteambalance)
1 = uneven teams are automatically balanced, 0 = disabled.
Setting
mp_autoteambalance
Default
1
Max team imbalance (mp_teams_unbalance_limit)
How many extra players one team may have before balancing kicks in (0 = always balance).
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Respawn wave time (sec, mp_respawnwavetime)
How often (in seconds) a respawn wave is triggered.
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Friendly fire (mp_friendlyfire)
1 = players can damage teammates, 0 = no team damage.