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Team Fortress 2: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Game update Published

Team Fortress 2 Update Released

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Setting Change documented

Team Fortress 2: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Team Fortress 2

Changed settings (3)
  • Game ID: Added SRCDS_APPID

    The ID corresponding to the game to download and run using SRCDS.

    After

    Setting
    SRCDS_APPID
    Default
    232250
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default Map: Added SRCDS_MAP

    The default map to use when starting the server.

    After

    Setting
    SRCDS_MAP
    Default
    cp_dustbowl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam: Added STEAM_ACC

    The Steam Game Server Login Token to display servers publicly. Generate one at https://steamcommunity.com/dev/managegameservers

    After

    Setting
    STEAM_ACC
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
Game update Published

Team Fortress 2 Update Released

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Game update Published

Team Fortress 2 Update Released

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

UFR Video Contest

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (22)
  • Auto team balance (mp_autoteambalance): Removed mp_autoteambalance

    1 = uneven teams are automatically balanced, 0 = disabled.

    Before

    Setting
    mp_autoteambalance
    Default
    1
  • Friendly fire (mp_friendlyfire): Removed mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    Before

    Setting
    mp_friendlyfire
    Default
    0
  • Max rounds (mp_maxrounds): Removed mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    Before

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Respawn wave time (sec, mp_respawnwavetime): Removed mp_respawnwavetime

    How often (in seconds) a respawn wave is triggered.

    Before

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Max team imbalance (mp_teams_unbalance_limit): Removed mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = always balance).

    Before

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
  • Time limit (minutes, mp_timelimit): Removed mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    Before

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Win limit (mp_winlimit): Removed mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    Before

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Enable cheats (sv_cheats): Removed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0
  • LAN mode (sv_lan): Removed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0
  • Allow +use command (tf_allow_player_use): Removed tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    Before

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Removed tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    Before

    Setting
    tf_weapon_criticals
    Default
    1
  • Auto team balance (mp_autoteambalance): Added mp_autoteambalance

    1 = uneven teams are automatically balanced, 0 = disabled.

    After

    Setting
    mp_autoteambalance
    Default
    1
  • Friendly fire (mp_friendlyfire): Added mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    After

    Setting
    mp_friendlyfire
    Default
    0
  • Max rounds (mp_maxrounds): Added mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    After

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Respawn wave time (sec, mp_respawnwavetime): Added mp_respawnwavetime

    How often (in seconds) a respawn wave is triggered.

    After

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Max team imbalance (mp_teams_unbalance_limit): Added mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = always balance).

    After

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
  • Time limit (minutes, mp_timelimit): Added mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    After

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Win limit (mp_winlimit): Added mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    After

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Enable cheats (sv_cheats): Added sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    After

    Setting
    sv_cheats
    Default
    0
  • LAN mode (sv_lan): Added sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    After

    Setting
    sv_lan
    Default
    0
  • Allow +use command (tf_allow_player_use): Added tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    After

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Added tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    After

    Setting
    tf_weapon_criticals
    Default
    1
Interface Change documented

Server configuration: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (11)
  • Auto team balance (mp_autoteambalance): Added mp_autoteambalance

    1 = uneven teams are automatically balanced, 0 = disabled.

    After

    Setting
    mp_autoteambalance
    Default
    1
  • Friendly fire (mp_friendlyfire): Added mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    After

    Setting
    mp_friendlyfire
    Default
    0
  • Max rounds (mp_maxrounds): Added mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    After

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Respawn wave time (sec, mp_respawnwavetime): Added mp_respawnwavetime

    How often (in seconds) a respawn wave is triggered.

    After

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Max team imbalance (mp_teams_unbalance_limit): Added mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = always balance).

    After

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
  • Time limit (minutes, mp_timelimit): Added mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    After

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Win limit (mp_winlimit): Added mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    After

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Enable cheats (sv_cheats): Added sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    After

    Setting
    sv_cheats
    Default
    0
  • LAN mode (sv_lan): Added sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    After

    Setting
    sv_lan
    Default
    0
  • Allow +use command (tf_allow_player_use): Added tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    After

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Added tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    After

    Setting
    tf_weapon_criticals
    Default
    1
Developer announcement Published

Jump Fortress Play-Offs 2026

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Developer announcement Published

TFCL Alpha Season 2

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: added

The guided tools were added to the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

ETF2L Highlander Season 35 Premiership Grand Final

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Developer announcement Published

AsiaFortress Summer 6s Finals

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Enable cheats (sv_cheats)

Allows console commands that are normally locked. Disable on public servers.

Setting
sv_cheats
Default
0
LAN mode (sv_lan)

1 = reachable on local network only (no Steam auth), 0 = public.

Setting
sv_lan
Default
0
Time limit (minutes, mp_timelimit)

How long a map is played in minutes (0 = unlimited).

Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit)

Number of round wins before the map rotates (0 = disabled).

Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds)

Maximum total rounds per map (0 = unlimited).

Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Auto team balance (mp_autoteambalance)

1 = uneven teams are automatically balanced, 0 = disabled.

Setting
mp_autoteambalance
Default
1
Max team imbalance (mp_teams_unbalance_limit)

How many extra players one team may have before balancing kicks in (0 = always balance).

Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Respawn wave time (sec, mp_respawnwavetime)

How often (in seconds) a respawn wave is triggered.

Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Friendly fire (mp_friendlyfire)

1 = players can damage teammates, 0 = no team damage.

Setting
mp_friendlyfire
Default
0
Random critical hits (tf_weapon_criticals)

1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

Setting
tf_weapon_criticals
Default
1
Allow +use command (tf_allow_player_use)

1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

Setting
tf_allow_player_use
Default
0
Default Map

The default map to use when starting the server.

Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Max Players

Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).

Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Auto Update

1 = beim Start updaten

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.