The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Counter-Strike 2
Changed settings (1)
Server Name: Added
HOSTNAME
In-game server name shown in the Steam server browser (+hostname). Auto-set to the customer server name at provisioning by CreateServerJob; falls back to this default if unset.
After
Setting
HOSTNAME
Default
CS2 Server
When it takes effect
Takes effect after saving and restarting the server.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Arma Reforger
Changed settings (14)
Admin Password: Added
ADMIN_PASS
After
Setting
ADMIN_PASS
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Joinable: Added
AUTO_JOINABLE
Set if the session can be selected through the auto join feature.
After
Setting
AUTO_JOINABLE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Automatic Updates: Added
AUTO_UPDATE
Quickly checks for any server or mod updates on startup, and updates if necessary.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Enable BattlEye: Added
BATTLEYE
Enables the anti-cheat engine on the server and requires all clients to be running it.
After
Setting
BATTLEYE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Disable Third Person: Added
DISABLE_THIRD
After
Setting
DISABLE_THIRD
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
[Advanced] Log FPS Interval: Added
LOG_INTERVAL
How often (in seconds) to log the FPS and other debug stats to the console. Set to 0 to disable.
After
Setting
LOG_INTERVAL
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
[Advanced] Max FPS: Added
MAX_FPS
Sets a maximum FPS limit for the server, saving performance in some cases. Leave empty for no limit.
After
Setting
MAX_FPS
Default
120
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Maximum number of players allowed to join the server.
After
Setting
MAX_PLAYERS
Default
32
When it takes effect
Takes effect after saving and restarting the server.
Server Region: Added
REGION
Region listed in the server browser. ISO 3166-1 alpha-2 codes can be used in this field.
After
Setting
REGION
Default
US
Range / options
AD, AE, AF, AG, AI, AL, AM, AO, AQ, AR, AS, AT, AU, AW, AX, AZ, BA, BB, BD, BE, BF, BG, BH, BI, BJ, BL, BM, BN, BO, BQ, BR, BS, BT, BV, BW, BY, BZ, CA, CC, CD, CF, CG, CH, CI, CK, CL, CM, CN, CO, CR, CU, CV, CW, CX, CY, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, EH, ER, ES, ET, EU, FI, FJ, FK, FM, FO, FR, GA, GB, GD, GE, GF, GG, GH, GI, GL, GM, GN, GP, GQ, GR, GS, GT, GU, GW, GY, HK, HM, HN, HR, HT, HU, ID, IE, IL, IM, IN, IO, IQ, IR, IS, IT, JE, JM, JO, JP, KE, KG, KH, KI, KM, KN, KP, KR, KW, KY, KZ, LA, LB, LC, LI, LK, LR, LS, LT, LU, LV, LY, MA, MC, MD, ME, MF, MG, MH, MK, ML, MM, MN, MO, MP, MQ, MR, MS, MT, MU, MV, MW, MX, MY, MZ, NA, NC, NE, NF, NG, NI, NL, NO, NP, NR, NU, NZ, OM, PA, PE, PF, PG, PH, PK, PL, PM, PN, PR, PS, PT, PW, PY, QA, RE, RO, RS, RU, RW, SA, SB, SC, SD, SE, SG, SH, SI, SJ, SK, SL, SM, SN, SO, SR, SS, ST, SV, SX, SY, SZ, TC, TD, TF, TG, TH, TJ, TK, TL, TM, TN, TO, TR, TT, TV, TW, TZ, UA, UG, UM, US, UY, UZ, VA, VC, VE, VG, VI, VN, VU, WF, WS, YE, YT, ZA, ZM, ZW
When it takes effect
Takes effect after saving and restarting the server.
Scenario ID: Added
SCENARIO_ID
ID of scenario to run/play. Valid IDs can be viewed in the console upon startup of the server.
After
Setting
SCENARIO_ID
Default
{ECC61978EDCC2B5A}Missions/23_Campaign.conf
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
Name displayed in the server browser.
After
Setting
SERVER_NAME
Default
Arma Reforger Server
When it takes effect
Takes effect after saving and restarting the server.
Server Password: Added
SERVER_PASS
Password required for clients to enter before they can join the server. Leave empty to have no password.
After
Setting
SERVER_PASS
Default
When it takes effect
Takes effect after saving and restarting the server.
[Repair] Validate Server Files: Added
VALIDATE
"true" to enable; empty to disable. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.
After
Setting
VALIDATE
Default
When it takes effect
Takes effect after saving and restarting the server.
Visible in Server Browser: Added
VISIBLE
Set the visibility of the server in the Server Browser.
After
Setting
VISIBLE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Unturned
Changed settings (1)
Max Players: Added
MAX_PLAYERS
Maximum player slots enforced at server startup (-MaxPlayers CLI flag, matches the /maxplayers console command).
After
Setting
MAX_PLAYERS
Default
24
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Team Fortress 2
Changed settings (1)
Max Players: Added
MAX_PLAYERS
Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).
After
Setting
MAX_PLAYERS
Default
24
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Counter-Strike 2
Changed settings (2)
Max Players: Added
MAX_PLAYERS
Maximum number of players allowed on the server (per-order slot cap, enforced via -maxplayers).
After
Setting
MAX_PLAYERS
Default
16
When it takes effect
Takes effect after saving and restarting the server.
Server Password: Added
SERVER_PW
Optional server join password (blank = no password).
After
Setting
SERVER_PW
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: 7 Days to Die
Changed settings (1)
Max Players: Added
MAX_PLAYERS
Maximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).
After
Setting
MAX_PLAYERS
Default
8
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: SCP: Secret Laboratory
Changed settings (3)
Max Players: Added
MAX_PLAYERS
Maximum players on the server.
After
Setting
MAX_PLAYERS
Default
20
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
Name shown in the server list.
After
Setting
SERVER_NAME
Default
SCP:SL Server
When it takes effect
Takes effect after saving and restarting the server.
Server Port: Added
SERVER_PORT
The port the server listens on.
After
Setting
SERVER_PORT
Default
7777
When it takes effect
Takes effect after saving and restarting the server.
Soulmask July Update: Our Brand-New Building Experience
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.