- Allow building anywhere: Added
AllowBuildingAnywhere
True = land-claim rules for build placement are ignored.
After
- Setting
- AllowBuildingAnywhere
- Default
- False
- Allow family-shared accounts: Added
AllowFamilySharedAccount
Allows joining with a copy borrowed via Steam Family Sharing.
After
- Setting
- AllowFamilySharedAccount
- Default
- True
- Ambient wildlife (AmbientLifeEnabled): Added
AmbientLifeEnabled
Controls harmless ambient wildlife (birds, fish, etc.).
After
- Setting
- AmbientLifeEnabled
- Default
- True
- Animal pen breeding time: Added
AnimalPenCraftingTimeMultiplier
Multiplier for breeding time in animal pens.
After
- Setting
- AnimalPenCraftingTimeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Avatar lifetime (sec): Added
AvatarLifetime
How long a summoned avatar stays active.
After
- Setting
- AvatarLifetime
- Default
- 600
- Range / options
- 60 – 3600
- Avatar summon time (sec): Added
AvatarSummonTime
Channel time before the avatar appears.
After
- Setting
- AvatarSummonTime
- Default
- 60
- Range / options
- 0 – 600
- Disable avatars (AvatarsDisabled): Added
AvatarsDisabled
True = god avatars cannot be summoned.
After
- Setting
- AvatarsDisabled
- Default
- False
- Build-from-storage radius: Added
BuildFromStorageRadius
Range within which storage is tapped while building.
After
- Setting
- BuildFromStorageRadius
- Default
- 4000
- Range / options
- 0 – 20000
- Building damage multiplier: Added
BuildingDamageMultiplier
General multiplier for damage dealt to buildings.
After
- Setting
- BuildingDamageMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Decay time multiplier: Added
BuildingDecayTimeMultiplier
Multiplier for the overall building decay time.
After
- Setting
- BuildingDecayTimeMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Decay time per building score point: Added
BuildingDecayTimePerScore
Extra decay time granted per structure building-score point.
After
- Setting
- BuildingDecayTimePerScore
- Default
- 5400
- Range / options
- 0 – 86400
- Building pickup: Added
BuildingPickupEnabled
True = freshly placed building pieces can be picked back up briefly.
After
- Setting
- BuildingPickupEnabled
- Default
- True
- NPC camps ignore land claim: Added
CampsIgnoreLandclaim
True = NPC camps can respawn even on claimed land.
After
- Setting
- CampsIgnoreLandclaim
- Default
- True
- Player structures damageable: Added
CanDamagePlayerOwnedStructures
True = other players' structures can be attacked.
After
- Setting
- CanDamagePlayerOwnedStructures
- Default
- False
- Concussive (knockout) damage multiplier: Added
ConciousnessDamageMultiplier
Multiplies damage that knocks enemies out instead of killing them.
After
- Setting
- ConciousnessDamageMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Containers ignore ownership: Added
ContainersIgnoreOwnership
True = any clan member can use storage containers, regardless of owner.
After
- Setting
- ContainersIgnoreOwnership
- Default
- True
- Corpses per player: Added
CorpsesPerPlayer
Max number of simultaneous corpses per player (prevents loot loss).
After
- Setting
- CorpsesPerPlayer
- Default
- 10
- Range / options
- 0 – 50
- Craft-from-storage radius: Added
CraftFromStorageRadius
Range within which storage is tapped while crafting.
After
- Setting
- CraftFromStorageRadius
- Default
- 4000
- Range / options
- 0 – 20000
- Crafting cost multiplier: Added
CraftingCostMultiplier
Multiplier for resource consumption when crafting.
After
- Setting
- CraftingCostMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Dawn/dusk speed: Added
DawnDuskSpeedScale
Speed of the dawn/dusk transition phases.
After
- Setting
- DawnDuskSpeedScale
- Default
- 1
- Range / options
- 0.1 – 10
- Day/night cycle speed: Added
DayCycleSpeedScale
Overall speed of the day/night cycle. Not in the default file — created on first save.
After
- Setting
- DayCycleSpeedScale
- Default
- 1
- Range / options
- 0.1 – 10
- Daytime speed: Added
DayTimeSpeedScale
Speed at which the daytime phase passes.
After
- Setting
- DayTimeSpeedScale
- Default
- 1
- Range / options
- 0.1 – 10
- Decay bonus time rate: Added
DecayBonusTimeRate
Bonus time credited to the decay timer by player activity.
After
- Setting
- DecayBonusTimeRate
- Default
- 600
- Range / options
- 0 – 86400
- Cleanup time multiplier after decay: Added
DecayCleanupTimeMultiplier
Multiplier for the time until decayed buildings are finally cleaned up.
After
- Setting
- DecayCleanupTimeMultiplier
- Default
- 2
- Range / options
- 0 – 10
- Show building score: Added
DecayShowBuildingScore
True = shows the building-score value when inspecting building pieces.
After
- Setting
- DecayShowBuildingScore
- Default
- False
- Disable building abandonment: Added
DisableBuildingAbandonment
True = buildings do NOT decay from owner inactivity.
After
- Setting
- DisableBuildingAbandonment
- Default
- True
- Disable building during PvP window: Added
DisableBuildingDuringTimeRestrictedPVP
Prevents building while the PvP time window is active.
After
- Setting
- DisableBuildingDuringTimeRestrictedPVP
- Default
- False
- Disable chat formatting: Added
DisableChatFormatting
True = rich text/color codes in chat disabled.
After
- Setting
- DisableChatFormatting
- Default
- True
- Disable land claim notifications: Added
DisableLandclaimNotifications
True = no chat notification for land claim conflicts.
After
- Setting
- DisableLandclaimNotifications
- Default
- True
- Disable thrall decay: Added
DisableThrallDecay
True = placed thralls do NOT decay from inactivity.
After
- Setting
- DisableThrallDecay
- Default
- True
- Dynamic building damage: Added
DynamicBuildingDamage
Scales building damage based on server activity.
After
- Setting
- DynamicBuildingDamage
- Default
- False
- Dynamic building damage period (sec): Added
DynamicBuildingDamagePeriod
Time window used to recalculate dynamic building damage.
After
- Setting
- DynamicBuildingDamagePeriod
- Default
- 1800
- Range / options
- 60 – 86400
- Clan markers on map: Added
EnableClanMarkers
Shows clan members on the map.
After
- Setting
- EnableClanMarkers
- Default
- True
- Fatalities (EnableFatalities): Added
EnableFatalities
Allows finishing off helpless enemies/captives.
After
- Setting
- EnableFatalities
- Default
- True
- Follower down-but-not-out: Added
EnableFollowerDbno
True = followers get knocked out instead of dying immediately.
After
- Setting
- EnableFollowerDbno
- Default
- True
- Rescue in build-exclusion zone: Added
EnableFollowerRescueInBuildExclusionZone
True = follower rescue is also allowed in build-exclusion zones.
After
- Setting
- EnableFollowerRescueInBuildExclusionZone
- Default
- False
- Rescue only on own land claim: Added
EnableFollowerRescueOnLandClaimOnly
True = knocked-out followers can only be rescued on your own land claim.
After
- Setting
- EnableFollowerRescueOnLandClaimOnly
- Default
- True
- Login queue (EnableLoginQueue): Added
EnableLoginQueue
Queues players instead of rejecting them when the server is full.
After
- Setting
- EnableLoginQueue
- Default
- True
- Target lock (EnableTargetLock): Added
EnableTargetLock
Allows locking onto a target in combat.
After
- Setting
- EnableTargetLock
- Default
- True
- Event system (EventSystemEnabled): Added
EventSystemEnabled
Enables scheduled server events.
After
- Setting
- EventSystemEnabled
- Default
- True
- Feed box range: Added
FeedBoxRangeMultiplier
Multiplier for the range at which feed boxes supply thralls/animals.
After
- Setting
- FeedBoxRangeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Follower rescue cooldown (sec): Added
FollowerRescueCooldown
Cooldown between two rescues of the same follower.
After
- Setting
- FollowerRescueCooldown
- Default
- 3600
- Range / options
- 0 – 86400
- Friendly fire multiplier: Added
FriendlyFireDamageMultiplier
Damage between clan members. 0 = no friendly fire.
After
- Setting
- FriendlyFireDamageMultiplier
- Default
- 0.25
- Range / options
- 0 – 10
- Fuel burn time: Added
FuelBurnTimeMultiplier
Multiplier for how long fuel burns in furnaces.
After
- Setting
- FuelBurnTimeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Harvest amount multiplier (HarvestAmountMultiplier): Changed
HarvestAmountMultiplier
Multiplier for harvested resource amount. Not in the default file — created on first save.
Before
- Setting
- HarvestAmountMultiplier
- Default
- 1.0
After
- Setting
- HarvestAmountMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Resource respawn speed: Added
HarvestResourceRespawnSpeedMultiplier
How fast harvested resources respawn.
After
- Setting
- HarvestResourceRespawnSpeedMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Health bar visibility distance (HealthbarVisibilityDistance): Added
HealthbarVisibilityDistance
Distance at which creature/player health bars become visible.
After
- Setting
- HealthbarVisibilityDistance
- Default
- 15000
- Range / options
- 0 – 30000
- Conversion speed (ItemConvertionMultiplier): Added
ItemConvertionMultiplier
Multiplier for conversion processes (e.g. fermentation, compost).
After
- Setting
- ItemConvertionMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Repair penalty chance: Added
ItemRepairDurabilityLossPenaltyChance
Chance that a repair costs extra durability (fraction 0–1).
After
- Setting
- ItemRepairDurabilityLossPenaltyChance
- Default
- 1
- Range / options
- 0 – 1
- Minimum durability after repair: Added
ItemRepairMinimumDurability
Durability floor below which an item can no longer be repaired (fraction 0–1).
After
- Setting
- ItemRepairMinimumDurability
- Default
- 0.1
- Range / options
- 0 – 1
- Spoil rate (ItemSpoilRateScale): Added
ItemSpoilRateScale
Multiplier for how fast perishable items spoil.
After
- Setting
- ItemSpoilRateScale
- Default
- 1
- Range / options
- 0 – 10
- AFK kick server load (%, KickAFKPercentage): Added
KickAFKPercentage
AFK kicks only kick in above this server load.
After
- Setting
- KickAFKPercentage
- Default
- 80
- Range / options
- 0 – 100
- AFK kick time (seconds, KickAFKTime): Added
KickAFKTime
After this idle time the AFK check kicks in.
After
- Setting
- KickAFKTime
- Default
- 2700
- Range / options
- 300 – 14400
- Land claim radius multiplier: Added
LandClaimRadiusMultiplier
Multiplier for the radius of land claims.
After
- Setting
- LandClaimRadiusMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Max aggro range (MaxAggroRange): Added
MaxAggroRange
Distance beyond which NPCs stop chasing players.
After
- Setting
- MaxAggroRange
- Default
- 9000
- Range / options
- 1000 – 20000
- Max allowed ping (MaxAllowedPing): Added
MaxAllowedPing
Players above this ping (ms) get disconnected. 0 = disabled.
After
- Setting
- MaxAllowedPing
- Default
- 0
- Range / options
- 0 – 500
- Max building decay time (sec): Added
MaxBuildingDecayTime
Upper bound for time until buildings decay.
After
- Setting
- MaxBuildingDecayTime
- Default
- 1296000
- Range / options
- 3600 – 2592000
- Time to auto-demolish (sec): Added
MaxDecayTimeToAutoDemolish
Time after decay starts until a building is auto-demolished.
After
- Setting
- MaxDecayTimeToAutoDemolish
- Default
- 604800
- Range / options
- 0 – 2592000
- Nudity filter (MaxNudity): Added
MaxNudity
0 = full, 1 = partial, 2 = no nudity.
After
- Setting
- MaxNudity
- Default
- 0
- Range / options
- 0, 1, 2
- Max players: Removed
MaxPlayers
Maximum concurrent players (up to 70).
Before
- Setting
- MaxPlayers
- Default
- 40
- Range / options
- 1 – 70
- Thrall damage multiplier (MinionDamageMultiplier): Added
MinionDamageMultiplier
Multiplies damage dealt by thralls/followers.
After
- Setting
- MinionDamageMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Thrall damage taken multiplier: Added
MinionDamageTakenMultiplier
Multiplies damage taken by thralls.
After
- Setting
- MinionDamageTakenMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Allowed overpopulation: Added
MinionOverpopulationAllowed
Tolerance for how far the limit may be exceeded.
After
- Setting
- MinionOverpopulationAllowed
- Default
- 10
- Range / options
- 0 – 100
- Overpopulation cleanup interval (min): Added
MinionOverpopulationCleanup
How often excess thralls are removed during overpopulation.
After
- Setting
- MinionOverpopulationCleanup
- Default
- 60
- Range / options
- 0 – 1440
- Base thrall population limit: Added
MinionPopulationBaseValue
Base value for the max number of thralls/followers on the server.
After
- Setting
- MinionPopulationBaseValue
- Default
- 50
- Range / options
- 0 – 500
- Extra thralls per player: Added
MinionPopulationPerPlayer
How many extra thralls each player adds to the limit.
After
- Setting
- MinionPopulationPerPlayer
- Default
- 5
- Range / options
- 0 – 100
- NPC corpse lifetime (sec): Added
NPCCorpseLifeTime
How long NPC/creature corpses persist.
After
- Setting
- NPCCorpseLifeTime
- Default
- 600
- Range / options
- 60 – 86400
- NPC damage multiplier: Added
NPCDamageMultiplier
Multiplies damage dealt by NPCs/creatures.
After
- Setting
- NPCDamageMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- NPC damage taken multiplier: Added
NPCDamageTakenMultiplier
Multiplies damage taken by NPCs.
After
- Setting
- NPCDamageTakenMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- NPC health multiplier: Added
NPCHealthMultiplier
Multiplier for max health of NPCs/creatures.
After
- Setting
- NPCHealthMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- NPC knockback multiplier: Added
NPCKnockbackMultiplier
Multiplies knockback dealt by NPCs.
After
- Setting
- NPCKnockbackMultiplier
- Default
- 1
- Range / options
- 0 – 10
- NPC max spawn cap multiplier: Added
NPCMaxSpawnCapMultiplier
Multiplier for the max number of concurrent NPCs.
After
- Setting
- NPCMaxSpawnCapMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- NPC respawn multiplier: Added
NPCRespawnMultiplier
Multiplier for NPC respawn speed.
After
- Setting
- NPCRespawnMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Nighttime speed: Added
NightTimeSpeedScale
Speed at which the nighttime phase passes.
After
- Setting
- NightTimeSpeedScale
- Default
- 1
- Range / options
- 0.1 – 10
- Offline unconscious body lifetime (hours): Added
OfflinePlayersUnconsciousBodiesHours
How long offline unconscious player bodies persist.
After
- Setting
- OfflinePlayersUnconsciousBodiesHours
- Default
- 168
- Range / options
- 0 – 720
- Build-from-storage radius (PvP): Added
PVPBuildFromStorageRadius
Same as CraftFromStorageRadius, but specific to PvP servers.
After
- Setting
- PVPBuildFromStorageRadius
- Default
- 600
- Range / options
- 0 – 20000
- PvP enabled (PVPEnabled): Changed
PVPEnabled
True = players can attack each other.
Before
- Setting
- PVPEnabled
- Default
- False
After
- Setting
- PVPEnabled
- Default
- False
- Personal craft-from-storage radius: Added
PersonalCraftFromStorageRadius
Range for accessing personal (bank) storage while crafting.
After
- Setting
- PersonalCraftFromStorageRadius
- Default
- 4000
- Range / options
- 0 – 20000
- Player corpse lifetime (sec): Added
PlayerCorpseLifeTime
How long player corpses with loot persist.
After
- Setting
- PlayerCorpseLifeTime
- Default
- 1800
- Range / options
- 60 – 86400
- Corruption gain multiplier: Added
PlayerCorruptionGainMultiplier
Multiplier for players' corruption gain.
After
- Setting
- PlayerCorruptionGainMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Player damage multiplier: Added
PlayerDamageMultiplier
Multiplies damage dealt by players.
After
- Setting
- PlayerDamageMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Player damage taken multiplier: Added
PlayerDamageTakenMultiplier
Multiplies damage taken by players.
After
- Setting
- PlayerDamageTakenMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Encumbrance multiplier: Added
PlayerEncumbranceMultiplier
Multiplier for players' max carry weight.
After
- Setting
- PlayerEncumbranceMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Overweight penalty multiplier: Added
PlayerEncumbrancePenaltyMultiplier
Multiplier for the movement penalty when overweight.
After
- Setting
- PlayerEncumbrancePenaltyMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Health regeneration: Added
PlayerHealthRegenSpeedScale
Scales the speed of health regeneration.
After
- Setting
- PlayerHealthRegenSpeedScale
- Default
- 1
- Range / options
- 0 – 10
- Player knockback multiplier: Added
PlayerKnockbackMultiplier
Multiplies knockback dealt by players.
After
- Setting
- PlayerKnockbackMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Movement speed: Added
PlayerMovementSpeedScale
Scales players' base movement speed.
After
- Setting
- PlayerMovementSpeedScale
- Default
- 1
- Range / options
- 0.1 – 5
- Sprint speed: Added
PlayerSprintSpeedScale
Scales players' sprint speed.
After
- Setting
- PlayerSprintSpeedScale
- Default
- 1
- Range / options
- 0.1 – 5
- Stamina cost multiplier: Added
PlayerStaminaCostMultiplier
Multiplier for general stamina consumption.
After
- Setting
- PlayerStaminaCostMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Stamina cost while sprinting: Added
PlayerStaminaCostSprintMultiplier
Multiplier for stamina consumption while sprinting.
After
- Setting
- PlayerStaminaCostSprintMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Stamina regeneration: Added
PlayerStaminaRegenSpeedScale
Scales the speed of stamina regeneration.
After
- Setting
- PlayerStaminaRegenSpeedScale
- Default
- 1
- Range / options
- 0 – 10
- XP from crafting: Added
PlayerXPCraftMultiplier
Multiplier for XP from crafting items.
After
- Setting
- PlayerXPCraftMultiplier
- Default
- 1
- Range / options
- 0 – 10
- XP from harvesting: Added
PlayerXPHarvestMultiplier
Multiplier for XP from harvesting resources.
After
- Setting
- PlayerXPHarvestMultiplier
- Default
- 1
- Range / options
- 0 – 10
- XP from kills: Added
PlayerXPKillMultiplier
Multiplier for XP from kills.
After
- Setting
- PlayerXPKillMultiplier
- Default
- 1
- Range / options
- 0 – 10
- XP rate (PlayerXPRateMultiplier): Changed
PlayerXPRateMultiplier
Global XP multiplier for all activities.
Before
- Setting
- PlayerXPRateMultiplier
- Default
- 1
After
- Setting
- PlayerXPRateMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- XP over time: Added
PlayerXPTimeMultiplier
Multiplier for XP gained passively over time.
After
- Setting
- PlayerXPTimeMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Purge enabled (PurgeEnabled): Removed
PurgeEnabled
True = periodic NPC raids on buildings enabled, False = disabled.
Before
- Setting
- PurgeEnabled
- Default
- True
- Purge interval (minutes, PurgePeriodicity): Removed
PurgePeriodicity
Minimum time between purges in minutes (0 = every minute, 1440 = daily).
Before
- Setting
- PurgePeriodicity
- Default
- 60
- Range / options
- 0 – 1440
- Restrict building-damage time window: Added
RestrictPVPBuildingDamageTime
Enables separate time windows for PvP building damage.
After
- Setting
- RestrictPVPBuildingDamageTime
- Default
- False
- Restrict PvP to a time window (RestrictPVPTime): Added
RestrictPVPTime
Enables the weekday-based PvP time windows (exact times stay file-only).
After
- Setting
- RestrictPVPTime
- Default
- False
- Community type (ServerCommunity): Removed
ServerCommunity
1=Civilized, 2=Decadent, 3=Barbaric, 4=ExilesExtreme, 5=UltraViolence, 6=NoLimits.
Before
- Setting
- ServerCommunity
- Default
- 1
- Range / options
- 1, 2, 3, 4, 5, 6
- Message of the day (MOTD): Added
ServerMessageOfTheDay
Text shown to players when they connect.
After
- Setting
- ServerMessageOfTheDay
- Default
- Allow server transfer (ServerTransferEnabled): Added
ServerTransferEnabled
Allows players to move their character to another server.
After
- Setting
- ServerTransferEnabled
- Default
- True
- Online players list (ShowOnlinePlayers): Added
ShowOnlinePlayers
0 = nobody, 1 = clan, 2 = everyone can see it.
After
- Setting
- ShowOnlinePlayers
- Default
- 0
- Range / options
- 0, 1, 2
- Stability loss multiplier: Added
StabilityLossMultiplier
Multiplier for how fast building pieces lose stability.
After
- Setting
- StabilityLossMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Exhaustion time (sec): Added
StaminaExhaustionTime
How long exhaustion lasts after stamina hits zero.
After
- Setting
- StaminaExhaustionTime
- Default
- 3.75
- Range / options
- 0.1 – 30
- Moving stamina regen rate: Added
StaminaMovingRegenRateMultiplier
Multiplier for stamina regen while moving.
After
- Setting
- StaminaMovingRegenRateMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Stamina regeneration time (sec): Added
StaminaRegenerationTime
Time until stamina is fully regenerated.
After
- Setting
- StaminaRegenerationTime
- Default
- 3.75
- Range / options
- 0.1 – 30
- Stationary stamina regen rate: Added
StaminaStaticRegenRateMultiplier
Multiplier for stamina regen while standing still.
After
- Setting
- StaminaStaticRegenRateMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Structure damage multiplier: Added
StructureDamageMultiplier
Multiplier for damage dealt to building structures.
After
- Setting
- StructureDamageMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Structure health multiplier: Added
StructureHealthMultiplier
Multiplier for building structures' health points.
After
- Setting
- StructureHealthMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Thrall conversion speed: Added
ThrallConversionMultiplier
Multiplier for thrall conversion time at the Wheel of Pain.
After
- Setting
- ThrallConversionMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Thrall corruption removal: Added
ThrallCorruptionRemovalMultiplier
Multiplier for corruption removal on thralls.
After
- Setting
- ThrallCorruptionRemovalMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Thrall damage to NPCs: Added
ThrallDamageToNPCsMultiplier
Multiplier for damage your thralls deal to NPCs.
After
- Setting
- ThrallDamageToNPCsMultiplier
- Default
- 0.5
- Range / options
- 0 – 10
- Thrall damage to players: Added
ThrallDamageToPlayersMultiplier
Multiplier for damage your thralls deal to players.
After
- Setting
- ThrallDamageToPlayersMultiplier
- Default
- 0.5
- Range / options
- 0 – 10
- Thrall decay time (sec): Added
ThrallDecayTime
Time until placed thralls decay from inactivity.
After
- Setting
- ThrallDecayTime
- Default
- 1296000
- Range / options
- 3600 – 2592000
- Thrall exclusion radius: Added
ThrallExclusionRadius
Radius around land claims where no wild thralls spawn.
After
- Setting
- ThrallExclusionRadius
- Default
- 100
- Range / options
- 0 – 2000
- Min distance from home: Added
ThrallMinDistanceAwayFromHome
Minimum distance at which thralls count as "stranded".
After
- Setting
- ThrallMinDistanceAwayFromHome
- Default
- 5000
- Range / options
- 0 – 50000
- Scouting time (min): Added
ThrallScoutingTimeMinutes
Time until a scout thrall reports a target.
After
- Setting
- ThrallScoutingTimeMinutes
- Default
- 10
- Range / options
- 1 – 120
- Thrall teleport cooldown (sec): Added
ThrallTeleportingCooldown
Cooldown before a stuck thrall gets teleported back.
After
- Setting
- ThrallTeleportingCooldown
- Default
- 10
- Range / options
- 0 – 600
- Unconscious time (sec): Added
UnconsciousTimeSeconds
How long a knocked-out character stays unconscious.
After
- Setting
- UnconsciousTimeSeconds
- Default
- 1800
- Range / options
- 60 – 7200
- Client catch-up time: Added
UseClientCatchUpTime
True = client clock quickly catches up to server time after reconnecting.
After
- Setting
- UseClientCatchUpTime
- Default
- False
- Thrall population limit enabled: Added
UseMinionPopulationLimit
True = the server enforces the thrall population limit.
After
- Setting
- UseMinionPopulationLimit
- Default
- False
- Voice chat (serverVoiceChat): Added
serverVoiceChat
0 = off, 1 = team, 2 = global.
After
- Setting
- serverVoiceChat
- Default
- 1
- Range / options
- 0, 1, 2