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Conan Exiles: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

“Forge Your Legacy”Community Modding Contest Winners

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Developer announcement Published

Revamped Head Hunter Event Returns! (Starts August 18th ends August 30th)

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (2)
  • Everybody can loot corpses: Changed EverybodyCanLootCorpse

    True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

    Before

    Setting
    EverybodyCanLootCorpse
    Default
    True

    After

    Setting
    EverybodyCanLootCorpse
    Default
    False
  • Client catch-up time: Changed UseClientCatchUpTime

    True = client clock quickly catches up to server time after reconnecting.

    Before

    Setting
    UseClientCatchUpTime
    Default
    False

    After

    Setting
    UseClientCatchUpTime
    Default
    True
Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (24)
  • Global chat channel: Added ChatHasGlobal

    True = there is a global channel every player on the server can talk in.

    After

    Setting
    ChatHasGlobal
    Default
    True
  • Local chat radius: Added ChatLocalRadius

    How far local chat messages carry around a player.

    After

    Setting
    ChatLocalRadius
    Default
    5000
    Range / options
    500 – 50000
  • Max chat message length: Added ChatMaxMessageLength

    Maximum number of characters per chat message.

    After

    Setting
    ChatMaxMessageLength
    Default
    512
    Range / options
    32 – 2048
  • Max clan size: Added ClanMaxSize

    Maximum number of members a clan may have on this server.

    After

    Setting
    ClanMaxSize
    Default
    30
    Range / options
    1 – 100
  • Cross the desert only once: Added CrossDesertOnce

    True = a player's new characters skip the desert starting area after the first time.

    After

    Setting
    CrossDesertOnce
    Default
    True
  • Cooldown before follower rescue (sec): Added DamageCooldownBeforeRescue

    How long after the last damage you must wait before a downed follower can be rescued.

    After

    Setting
    DamageCooldownBeforeRescue
    Default
    600
    Range / options
    0 – 7200
  • Disconnection grace time (sec): Added DisconnectionGraceTime

    How long a disconnected player's slot stays reserved so they can rejoin without queueing.

    After

    Setting
    DisconnectionGraceTime
    Default
    180
    Range / options
    0 – 3600
  • Drop equipment on death: Added DropEquipmentOnDeath

    What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.

    After

    Setting
    DropEquipmentOnDeath
    Default
    DropEverything
    Range / options
    DropEverything, DropBackpack, DropNothing
  • Durability multiplier: Added DurabilityMultiplier

    How long weapons, tools and armor last before wearing out.

    After

    Setting
    DurabilityMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Everybody can loot corpses: Added EverybodyCanLootCorpse

    True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

    After

    Setting
    EverybodyCanLootCorpse
    Default
    True
  • Resource respawn speed: Removed HarvestResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    Before

    Setting
    HarvestResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Characters remain in world after logout: Added LogoutCharactersRemainInTheWorld

    True = logged-out players remain in the world unconscious and can be attacked.

    After

    Setting
    LogoutCharactersRemainInTheWorld
    Default
    True
  • Death map markers: Added MaxDeathMapMarkers

    How many death locations stay marked on the map at once. 0 = no markers.

    After

    Setting
    MaxDeathMapMarkers
    Default
    3
    Range / options
    0 – 20
  • No ownership: Added NoOwnership

    True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.

    After

    Setting
    NoOwnership
    Default
    False
  • Hunger while active: Added PlayerActiveHungerMultiplier

    How fast active players consume food. Lower = get hungry slower.

    After

    Setting
    PlayerActiveHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while active: Added PlayerActiveThirstMultiplier

    How fast active players consume water. Lower = get thirsty slower.

    After

    Setting
    PlayerActiveThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Corruption gain from sorcery: Added PlayerCorruptionGainFromSorceryMultiplier

    Multiplier for corruption gained from casting sorcery.

    After

    Setting
    PlayerCorruptionGainFromSorceryMultiplier
    Default
    1
    Range / options
    0 – 10
  • Hunger while idle: Added PlayerIdleHungerMultiplier

    How fast idle players consume food.

    After

    Setting
    PlayerIdleHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while idle: Added PlayerIdleThirstMultiplier

    How fast idle players consume water.

    After

    Setting
    PlayerIdleThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Point-of-interest build protection: Added PoiProtectionEnabled

    True = building is blocked at points of interest (dungeons, ruins, cities).

    After

    Setting
    PoiProtectionEnabled
    Default
    False
  • PvP mount endurance damage: Added PvPMountEnduranceDamageMultiplier

    Multiplier for endurance damage mounts take in PvP.

    After

    Setting
    PvPMountEnduranceDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Resource respawn speed: Added ResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    After

    Setting
    ResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Regen pause after stamina use (sec): Added StaminaOnConsumeRegenPause

    Delay before stamina starts regenerating again after an action.

    After

    Setting
    StaminaOnConsumeRegenPause
    Default
    1.10000002
    Range / options
    0 – 30
  • Regen pause after exhaustion (sec): Added StaminaOnExhaustionRegenPause

    Delay before stamina regenerates again after full exhaustion.

    After

    Setting
    StaminaOnExhaustionRegenPause
    Default
    2
    Range / options
    0 – 30
Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (124)
  • Allow building anywhere: Added AllowBuildingAnywhere

    True = land-claim rules for build placement are ignored.

    After

    Setting
    AllowBuildingAnywhere
    Default
    False
  • Allow family-shared accounts: Added AllowFamilySharedAccount

    Allows joining with a copy borrowed via Steam Family Sharing.

    After

    Setting
    AllowFamilySharedAccount
    Default
    True
  • Ambient wildlife (AmbientLifeEnabled): Added AmbientLifeEnabled

    Controls harmless ambient wildlife (birds, fish, etc.).

    After

    Setting
    AmbientLifeEnabled
    Default
    True
  • Animal pen breeding time: Added AnimalPenCraftingTimeMultiplier

    Multiplier for breeding time in animal pens.

    After

    Setting
    AnimalPenCraftingTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Avatar lifetime (sec): Added AvatarLifetime

    How long a summoned avatar stays active.

    After

    Setting
    AvatarLifetime
    Default
    600
    Range / options
    60 – 3600
  • Avatar summon time (sec): Added AvatarSummonTime

    Channel time before the avatar appears.

    After

    Setting
    AvatarSummonTime
    Default
    60
    Range / options
    0 – 600
  • Disable avatars (AvatarsDisabled): Added AvatarsDisabled

    True = god avatars cannot be summoned.

    After

    Setting
    AvatarsDisabled
    Default
    False
  • Build-from-storage radius: Added BuildFromStorageRadius

    Range within which storage is tapped while building.

    After

    Setting
    BuildFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Building damage multiplier: Added BuildingDamageMultiplier

    General multiplier for damage dealt to buildings.

    After

    Setting
    BuildingDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Decay time multiplier: Added BuildingDecayTimeMultiplier

    Multiplier for the overall building decay time.

    After

    Setting
    BuildingDecayTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Decay time per building score point: Added BuildingDecayTimePerScore

    Extra decay time granted per structure building-score point.

    After

    Setting
    BuildingDecayTimePerScore
    Default
    5400
    Range / options
    0 – 86400
  • Building pickup: Added BuildingPickupEnabled

    True = freshly placed building pieces can be picked back up briefly.

    After

    Setting
    BuildingPickupEnabled
    Default
    True
  • NPC camps ignore land claim: Added CampsIgnoreLandclaim

    True = NPC camps can respawn even on claimed land.

    After

    Setting
    CampsIgnoreLandclaim
    Default
    True
  • Player structures damageable: Added CanDamagePlayerOwnedStructures

    True = other players' structures can be attacked.

    After

    Setting
    CanDamagePlayerOwnedStructures
    Default
    False
  • Concussive (knockout) damage multiplier: Added ConciousnessDamageMultiplier

    Multiplies damage that knocks enemies out instead of killing them.

    After

    Setting
    ConciousnessDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Containers ignore ownership: Added ContainersIgnoreOwnership

    True = any clan member can use storage containers, regardless of owner.

    After

    Setting
    ContainersIgnoreOwnership
    Default
    True
  • Corpses per player: Added CorpsesPerPlayer

    Max number of simultaneous corpses per player (prevents loot loss).

    After

    Setting
    CorpsesPerPlayer
    Default
    10
    Range / options
    0 – 50
  • Craft-from-storage radius: Added CraftFromStorageRadius

    Range within which storage is tapped while crafting.

    After

    Setting
    CraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Crafting cost multiplier: Added CraftingCostMultiplier

    Multiplier for resource consumption when crafting.

    After

    Setting
    CraftingCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Dawn/dusk speed: Added DawnDuskSpeedScale

    Speed of the dawn/dusk transition phases.

    After

    Setting
    DawnDuskSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Day/night cycle speed: Added DayCycleSpeedScale

    Overall speed of the day/night cycle. Not in the default file — created on first save.

    After

    Setting
    DayCycleSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Daytime speed: Added DayTimeSpeedScale

    Speed at which the daytime phase passes.

    After

    Setting
    DayTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Decay bonus time rate: Added DecayBonusTimeRate

    Bonus time credited to the decay timer by player activity.

    After

    Setting
    DecayBonusTimeRate
    Default
    600
    Range / options
    0 – 86400
  • Cleanup time multiplier after decay: Added DecayCleanupTimeMultiplier

    Multiplier for the time until decayed buildings are finally cleaned up.

    After

    Setting
    DecayCleanupTimeMultiplier
    Default
    2
    Range / options
    0 – 10
  • Show building score: Added DecayShowBuildingScore

    True = shows the building-score value when inspecting building pieces.

    After

    Setting
    DecayShowBuildingScore
    Default
    False
  • Disable building abandonment: Added DisableBuildingAbandonment

    True = buildings do NOT decay from owner inactivity.

    After

    Setting
    DisableBuildingAbandonment
    Default
    True
  • Disable building during PvP window: Added DisableBuildingDuringTimeRestrictedPVP

    Prevents building while the PvP time window is active.

    After

    Setting
    DisableBuildingDuringTimeRestrictedPVP
    Default
    False
  • Disable chat formatting: Added DisableChatFormatting

    True = rich text/color codes in chat disabled.

    After

    Setting
    DisableChatFormatting
    Default
    True
  • Disable land claim notifications: Added DisableLandclaimNotifications

    True = no chat notification for land claim conflicts.

    After

    Setting
    DisableLandclaimNotifications
    Default
    True
  • Disable thrall decay: Added DisableThrallDecay

    True = placed thralls do NOT decay from inactivity.

    After

    Setting
    DisableThrallDecay
    Default
    True
  • Dynamic building damage: Added DynamicBuildingDamage

    Scales building damage based on server activity.

    After

    Setting
    DynamicBuildingDamage
    Default
    False
  • Dynamic building damage period (sec): Added DynamicBuildingDamagePeriod

    Time window used to recalculate dynamic building damage.

    After

    Setting
    DynamicBuildingDamagePeriod
    Default
    1800
    Range / options
    60 – 86400
  • Clan markers on map: Added EnableClanMarkers

    Shows clan members on the map.

    After

    Setting
    EnableClanMarkers
    Default
    True
  • Fatalities (EnableFatalities): Added EnableFatalities

    Allows finishing off helpless enemies/captives.

    After

    Setting
    EnableFatalities
    Default
    True
  • Follower down-but-not-out: Added EnableFollowerDbno

    True = followers get knocked out instead of dying immediately.

    After

    Setting
    EnableFollowerDbno
    Default
    True
  • Rescue in build-exclusion zone: Added EnableFollowerRescueInBuildExclusionZone

    True = follower rescue is also allowed in build-exclusion zones.

    After

    Setting
    EnableFollowerRescueInBuildExclusionZone
    Default
    False
  • Rescue only on own land claim: Added EnableFollowerRescueOnLandClaimOnly

    True = knocked-out followers can only be rescued on your own land claim.

    After

    Setting
    EnableFollowerRescueOnLandClaimOnly
    Default
    True
  • Login queue (EnableLoginQueue): Added EnableLoginQueue

    Queues players instead of rejecting them when the server is full.

    After

    Setting
    EnableLoginQueue
    Default
    True
  • Target lock (EnableTargetLock): Added EnableTargetLock

    Allows locking onto a target in combat.

    After

    Setting
    EnableTargetLock
    Default
    True
  • Event system (EventSystemEnabled): Added EventSystemEnabled

    Enables scheduled server events.

    After

    Setting
    EventSystemEnabled
    Default
    True
  • Feed box range: Added FeedBoxRangeMultiplier

    Multiplier for the range at which feed boxes supply thralls/animals.

    After

    Setting
    FeedBoxRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Follower rescue cooldown (sec): Added FollowerRescueCooldown

    Cooldown between two rescues of the same follower.

    After

    Setting
    FollowerRescueCooldown
    Default
    3600
    Range / options
    0 – 86400
  • Friendly fire multiplier: Added FriendlyFireDamageMultiplier

    Damage between clan members. 0 = no friendly fire.

    After

    Setting
    FriendlyFireDamageMultiplier
    Default
    0.25
    Range / options
    0 – 10
  • Fuel burn time: Added FuelBurnTimeMultiplier

    Multiplier for how long fuel burns in furnaces.

    After

    Setting
    FuelBurnTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Harvest amount multiplier (HarvestAmountMultiplier): Changed HarvestAmountMultiplier

    Multiplier for harvested resource amount. Not in the default file — created on first save.

    Before

    Setting
    HarvestAmountMultiplier
    Default
    1.0

    After

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Resource respawn speed: Added HarvestResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    After

    Setting
    HarvestResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Health bar visibility distance (HealthbarVisibilityDistance): Added HealthbarVisibilityDistance

    Distance at which creature/player health bars become visible.

    After

    Setting
    HealthbarVisibilityDistance
    Default
    15000
    Range / options
    0 – 30000
  • Conversion speed (ItemConvertionMultiplier): Added ItemConvertionMultiplier

    Multiplier for conversion processes (e.g. fermentation, compost).

    After

    Setting
    ItemConvertionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Repair penalty chance: Added ItemRepairDurabilityLossPenaltyChance

    Chance that a repair costs extra durability (fraction 0–1).

    After

    Setting
    ItemRepairDurabilityLossPenaltyChance
    Default
    1
    Range / options
    0 – 1
  • Minimum durability after repair: Added ItemRepairMinimumDurability

    Durability floor below which an item can no longer be repaired (fraction 0–1).

    After

    Setting
    ItemRepairMinimumDurability
    Default
    0.1
    Range / options
    0 – 1
  • Spoil rate (ItemSpoilRateScale): Added ItemSpoilRateScale

    Multiplier for how fast perishable items spoil.

    After

    Setting
    ItemSpoilRateScale
    Default
    1
    Range / options
    0 – 10
  • AFK kick server load (%, KickAFKPercentage): Added KickAFKPercentage

    AFK kicks only kick in above this server load.

    After

    Setting
    KickAFKPercentage
    Default
    80
    Range / options
    0 – 100
  • AFK kick time (seconds, KickAFKTime): Added KickAFKTime

    After this idle time the AFK check kicks in.

    After

    Setting
    KickAFKTime
    Default
    2700
    Range / options
    300 – 14400
  • Land claim radius multiplier: Added LandClaimRadiusMultiplier

    Multiplier for the radius of land claims.

    After

    Setting
    LandClaimRadiusMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max aggro range (MaxAggroRange): Added MaxAggroRange

    Distance beyond which NPCs stop chasing players.

    After

    Setting
    MaxAggroRange
    Default
    9000
    Range / options
    1000 – 20000
  • Max allowed ping (MaxAllowedPing): Added MaxAllowedPing

    Players above this ping (ms) get disconnected. 0 = disabled.

    After

    Setting
    MaxAllowedPing
    Default
    0
    Range / options
    0 – 500
  • Max building decay time (sec): Added MaxBuildingDecayTime

    Upper bound for time until buildings decay.

    After

    Setting
    MaxBuildingDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • Time to auto-demolish (sec): Added MaxDecayTimeToAutoDemolish

    Time after decay starts until a building is auto-demolished.

    After

    Setting
    MaxDecayTimeToAutoDemolish
    Default
    604800
    Range / options
    0 – 2592000
  • Nudity filter (MaxNudity): Added MaxNudity

    0 = full, 1 = partial, 2 = no nudity.

    After

    Setting
    MaxNudity
    Default
    0
    Range / options
    0, 1, 2
  • Max players: Removed MaxPlayers

    Maximum concurrent players (up to 70).

    Before

    Setting
    MaxPlayers
    Default
    40
    Range / options
    1 – 70
  • Thrall damage multiplier (MinionDamageMultiplier): Added MinionDamageMultiplier

    Multiplies damage dealt by thralls/followers.

    After

    Setting
    MinionDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall damage taken multiplier: Added MinionDamageTakenMultiplier

    Multiplies damage taken by thralls.

    After

    Setting
    MinionDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Allowed overpopulation: Added MinionOverpopulationAllowed

    Tolerance for how far the limit may be exceeded.

    After

    Setting
    MinionOverpopulationAllowed
    Default
    10
    Range / options
    0 – 100
  • Overpopulation cleanup interval (min): Added MinionOverpopulationCleanup

    How often excess thralls are removed during overpopulation.

    After

    Setting
    MinionOverpopulationCleanup
    Default
    60
    Range / options
    0 – 1440
  • Base thrall population limit: Added MinionPopulationBaseValue

    Base value for the max number of thralls/followers on the server.

    After

    Setting
    MinionPopulationBaseValue
    Default
    50
    Range / options
    0 – 500
  • Extra thralls per player: Added MinionPopulationPerPlayer

    How many extra thralls each player adds to the limit.

    After

    Setting
    MinionPopulationPerPlayer
    Default
    5
    Range / options
    0 – 100
  • NPC corpse lifetime (sec): Added NPCCorpseLifeTime

    How long NPC/creature corpses persist.

    After

    Setting
    NPCCorpseLifeTime
    Default
    600
    Range / options
    60 – 86400
  • NPC damage multiplier: Added NPCDamageMultiplier

    Multiplies damage dealt by NPCs/creatures.

    After

    Setting
    NPCDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC damage taken multiplier: Added NPCDamageTakenMultiplier

    Multiplies damage taken by NPCs.

    After

    Setting
    NPCDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC health multiplier: Added NPCHealthMultiplier

    Multiplier for max health of NPCs/creatures.

    After

    Setting
    NPCHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC knockback multiplier: Added NPCKnockbackMultiplier

    Multiplies knockback dealt by NPCs.

    After

    Setting
    NPCKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • NPC max spawn cap multiplier: Added NPCMaxSpawnCapMultiplier

    Multiplier for the max number of concurrent NPCs.

    After

    Setting
    NPCMaxSpawnCapMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC respawn multiplier: Added NPCRespawnMultiplier

    Multiplier for NPC respawn speed.

    After

    Setting
    NPCRespawnMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Nighttime speed: Added NightTimeSpeedScale

    Speed at which the nighttime phase passes.

    After

    Setting
    NightTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Offline unconscious body lifetime (hours): Added OfflinePlayersUnconsciousBodiesHours

    How long offline unconscious player bodies persist.

    After

    Setting
    OfflinePlayersUnconsciousBodiesHours
    Default
    168
    Range / options
    0 – 720
  • Build-from-storage radius (PvP): Added PVPBuildFromStorageRadius

    Same as CraftFromStorageRadius, but specific to PvP servers.

    After

    Setting
    PVPBuildFromStorageRadius
    Default
    600
    Range / options
    0 – 20000
  • PvP enabled (PVPEnabled): Changed PVPEnabled

    True = players can attack each other.

    Before

    Setting
    PVPEnabled
    Default
    False

    After

    Setting
    PVPEnabled
    Default
    False
  • Personal craft-from-storage radius: Added PersonalCraftFromStorageRadius

    Range for accessing personal (bank) storage while crafting.

    After

    Setting
    PersonalCraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Player corpse lifetime (sec): Added PlayerCorpseLifeTime

    How long player corpses with loot persist.

    After

    Setting
    PlayerCorpseLifeTime
    Default
    1800
    Range / options
    60 – 86400
  • Corruption gain multiplier: Added PlayerCorruptionGainMultiplier

    Multiplier for players' corruption gain.

    After

    Setting
    PlayerCorruptionGainMultiplier
    Default
    1
    Range / options
    0 – 10
  • Player damage multiplier: Added PlayerDamageMultiplier

    Multiplies damage dealt by players.

    After

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Player damage taken multiplier: Added PlayerDamageTakenMultiplier

    Multiplies damage taken by players.

    After

    Setting
    PlayerDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Encumbrance multiplier: Added PlayerEncumbranceMultiplier

    Multiplier for players' max carry weight.

    After

    Setting
    PlayerEncumbranceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Overweight penalty multiplier: Added PlayerEncumbrancePenaltyMultiplier

    Multiplier for the movement penalty when overweight.

    After

    Setting
    PlayerEncumbrancePenaltyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Health regeneration: Added PlayerHealthRegenSpeedScale

    Scales the speed of health regeneration.

    After

    Setting
    PlayerHealthRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • Player knockback multiplier: Added PlayerKnockbackMultiplier

    Multiplies knockback dealt by players.

    After

    Setting
    PlayerKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • Movement speed: Added PlayerMovementSpeedScale

    Scales players' base movement speed.

    After

    Setting
    PlayerMovementSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • Sprint speed: Added PlayerSprintSpeedScale

    Scales players' sprint speed.

    After

    Setting
    PlayerSprintSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • Stamina cost multiplier: Added PlayerStaminaCostMultiplier

    Multiplier for general stamina consumption.

    After

    Setting
    PlayerStaminaCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina cost while sprinting: Added PlayerStaminaCostSprintMultiplier

    Multiplier for stamina consumption while sprinting.

    After

    Setting
    PlayerStaminaCostSprintMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration: Added PlayerStaminaRegenSpeedScale

    Scales the speed of stamina regeneration.

    After

    Setting
    PlayerStaminaRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • XP from crafting: Added PlayerXPCraftMultiplier

    Multiplier for XP from crafting items.

    After

    Setting
    PlayerXPCraftMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP from harvesting: Added PlayerXPHarvestMultiplier

    Multiplier for XP from harvesting resources.

    After

    Setting
    PlayerXPHarvestMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP from kills: Added PlayerXPKillMultiplier

    Multiplier for XP from kills.

    After

    Setting
    PlayerXPKillMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP rate (PlayerXPRateMultiplier): Changed PlayerXPRateMultiplier

    Global XP multiplier for all activities.

    Before

    Setting
    PlayerXPRateMultiplier
    Default
    1

    After

    Setting
    PlayerXPRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • XP over time: Added PlayerXPTimeMultiplier

    Multiplier for XP gained passively over time.

    After

    Setting
    PlayerXPTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Purge enabled (PurgeEnabled): Removed PurgeEnabled

    True = periodic NPC raids on buildings enabled, False = disabled.

    Before

    Setting
    PurgeEnabled
    Default
    True
  • Purge interval (minutes, PurgePeriodicity): Removed PurgePeriodicity

    Minimum time between purges in minutes (0 = every minute, 1440 = daily).

    Before

    Setting
    PurgePeriodicity
    Default
    60
    Range / options
    0 – 1440
  • Restrict building-damage time window: Added RestrictPVPBuildingDamageTime

    Enables separate time windows for PvP building damage.

    After

    Setting
    RestrictPVPBuildingDamageTime
    Default
    False
  • Restrict PvP to a time window (RestrictPVPTime): Added RestrictPVPTime

    Enables the weekday-based PvP time windows (exact times stay file-only).

    After

    Setting
    RestrictPVPTime
    Default
    False
  • Community type (ServerCommunity): Removed ServerCommunity

    1=Civilized, 2=Decadent, 3=Barbaric, 4=ExilesExtreme, 5=UltraViolence, 6=NoLimits.

    Before

    Setting
    ServerCommunity
    Default
    1
    Range / options
    1, 2, 3, 4, 5, 6
  • Message of the day (MOTD): Added ServerMessageOfTheDay

    Text shown to players when they connect.

    After

    Setting
    ServerMessageOfTheDay
    Default
  • Allow server transfer (ServerTransferEnabled): Added ServerTransferEnabled

    Allows players to move their character to another server.

    After

    Setting
    ServerTransferEnabled
    Default
    True
  • Online players list (ShowOnlinePlayers): Added ShowOnlinePlayers

    0 = nobody, 1 = clan, 2 = everyone can see it.

    After

    Setting
    ShowOnlinePlayers
    Default
    0
    Range / options
    0, 1, 2
  • Stability loss multiplier: Added StabilityLossMultiplier

    Multiplier for how fast building pieces lose stability.

    After

    Setting
    StabilityLossMultiplier
    Default
    1
    Range / options
    0 – 10
  • Exhaustion time (sec): Added StaminaExhaustionTime

    How long exhaustion lasts after stamina hits zero.

    After

    Setting
    StaminaExhaustionTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Moving stamina regen rate: Added StaminaMovingRegenRateMultiplier

    Multiplier for stamina regen while moving.

    After

    Setting
    StaminaMovingRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration time (sec): Added StaminaRegenerationTime

    Time until stamina is fully regenerated.

    After

    Setting
    StaminaRegenerationTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Stationary stamina regen rate: Added StaminaStaticRegenRateMultiplier

    Multiplier for stamina regen while standing still.

    After

    Setting
    StaminaStaticRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure damage multiplier: Added StructureDamageMultiplier

    Multiplier for damage dealt to building structures.

    After

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure health multiplier: Added StructureHealthMultiplier

    Multiplier for building structures' health points.

    After

    Setting
    StructureHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall conversion speed: Added ThrallConversionMultiplier

    Multiplier for thrall conversion time at the Wheel of Pain.

    After

    Setting
    ThrallConversionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall corruption removal: Added ThrallCorruptionRemovalMultiplier

    Multiplier for corruption removal on thralls.

    After

    Setting
    ThrallCorruptionRemovalMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thrall damage to NPCs: Added ThrallDamageToNPCsMultiplier

    Multiplier for damage your thralls deal to NPCs.

    After

    Setting
    ThrallDamageToNPCsMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Thrall damage to players: Added ThrallDamageToPlayersMultiplier

    Multiplier for damage your thralls deal to players.

    After

    Setting
    ThrallDamageToPlayersMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Thrall decay time (sec): Added ThrallDecayTime

    Time until placed thralls decay from inactivity.

    After

    Setting
    ThrallDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • Thrall exclusion radius: Added ThrallExclusionRadius

    Radius around land claims where no wild thralls spawn.

    After

    Setting
    ThrallExclusionRadius
    Default
    100
    Range / options
    0 – 2000
  • Min distance from home: Added ThrallMinDistanceAwayFromHome

    Minimum distance at which thralls count as "stranded".

    After

    Setting
    ThrallMinDistanceAwayFromHome
    Default
    5000
    Range / options
    0 – 50000
  • Scouting time (min): Added ThrallScoutingTimeMinutes

    Time until a scout thrall reports a target.

    After

    Setting
    ThrallScoutingTimeMinutes
    Default
    10
    Range / options
    1 – 120
  • Thrall teleport cooldown (sec): Added ThrallTeleportingCooldown

    Cooldown before a stuck thrall gets teleported back.

    After

    Setting
    ThrallTeleportingCooldown
    Default
    10
    Range / options
    0 – 600
  • Unconscious time (sec): Added UnconsciousTimeSeconds

    How long a knocked-out character stays unconscious.

    After

    Setting
    UnconsciousTimeSeconds
    Default
    1800
    Range / options
    60 – 7200
  • Client catch-up time: Added UseClientCatchUpTime

    True = client clock quickly catches up to server time after reconnecting.

    After

    Setting
    UseClientCatchUpTime
    Default
    False
  • Thrall population limit enabled: Added UseMinionPopulationLimit

    True = the server enforces the thrall population limit.

    After

    Setting
    UseMinionPopulationLimit
    Default
    False
  • Voice chat (serverVoiceChat): Added serverVoiceChat

    0 = off, 1 = team, 2 = global.

    After

    Setting
    serverVoiceChat
    Default
    1
    Range / options
    0, 1, 2
Game update Published

Conan Exiles Enhanced Community Update - August

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Setting Change documented

Conan Exiles: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Conan Exiles Enhanced

Changed settings (6)
  • Auto Update Server: Added AUTO_UPDATE

    Auto-update the server during startup

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    The maximum amount of players allowed to connect to the server at the same time

    After

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Mod IDs: Added MOD_IDS

    The list of Mods you want installed on your server. Format examples: 123456,234567 or 123456, 2345678 You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    The server Query port used by the server

    After

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    The name used by the server

    After

    Setting
    SERVER_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update Mods: Added UPDATE_MODS

    Enable auto-updating of mods

    After

    Setting
    UPDATE_MODS
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

July Hotfix - 2.0.2

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

July Hotfix

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Developer announcement Published

The Legacy of the Giant-Kings Begins! Part One Out Now!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Message of the day (MOTD)

Text shown to players when they connect.

Setting
ServerMessageOfTheDay
Default
Max allowed ping (MaxAllowedPing)

Players above this ping (ms) get disconnected. 0 = disabled.

Setting
MaxAllowedPing
Default
0
Range / options
0 – 500
Login queue (EnableLoginQueue)

Queues players instead of rejecting them when the server is full.

Setting
EnableLoginQueue
Default
True
Allow family-shared accounts

Allows joining with a copy borrowed via Steam Family Sharing.

Setting
AllowFamilySharedAccount
Default
True
Allow server transfer (ServerTransferEnabled)

Allows players to move their character to another server.

Setting
ServerTransferEnabled
Default
True
Voice chat (serverVoiceChat)

0 = off, 1 = team, 2 = global.

Setting
serverVoiceChat
Default
1
Range / options
0, 1, 2
Online players list (ShowOnlinePlayers)

0 = nobody, 1 = clan, 2 = everyone can see it.

Setting
ShowOnlinePlayers
Default
0
Range / options
0, 1, 2
Nudity filter (MaxNudity)

0 = full, 1 = partial, 2 = no nudity.

Setting
MaxNudity
Default
0
Range / options
0, 1, 2
AFK kick time (seconds, KickAFKTime)

After this idle time the AFK check kicks in.

Setting
KickAFKTime
Default
2700
Range / options
300 – 14400
AFK kick server load (%, KickAFKPercentage)

AFK kicks only kick in above this server load.

Setting
KickAFKPercentage
Default
80
Range / options
0 – 100
Health bar visibility distance (HealthbarVisibilityDistance)

Distance at which creature/player health bars become visible.

Setting
HealthbarVisibilityDistance
Default
15000
Range / options
0 – 30000
Disable chat formatting

True = rich text/color codes in chat disabled.

Setting
DisableChatFormatting
Default
True
Clan markers on map

Shows clan members on the map.

Setting
EnableClanMarkers
Default
True
Ambient wildlife (AmbientLifeEnabled)

Controls harmless ambient wildlife (birds, fish, etc.).

Setting
AmbientLifeEnabled
Default
True
Event system (EventSystemEnabled)

Enables scheduled server events.

Setting
EventSystemEnabled
Default
True
Cross the desert only once

True = a player's new characters skip the desert starting area after the first time.

Setting
CrossDesertOnce
Default
True
Disconnection grace time (sec)

How long a disconnected player's slot stays reserved so they can rejoin without queueing.

Setting
DisconnectionGraceTime
Default
180
Range / options
0 – 3600
Max clan size

Maximum number of members a clan may have on this server.

Setting
clanMaxSize
Default
30
Range / options
1 – 100
Global chat channel

True = there is a global channel every player on the server can talk in.

Setting
ChatHasGlobal
Default
True
Local chat radius

How far local chat messages carry around a player.

Setting
ChatLocalRadius
Default
5000
Range / options
500 – 50000
Max chat message length

Maximum number of characters per chat message.

Setting
ChatMaxMessageLength
Default
512
Range / options
32 – 2048
No ownership

True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.

Setting
NoOwnership
Default
False
PvP enabled (PVPEnabled)

True = players can attack each other.

Setting
PVPEnabled
Default
False
Restrict PvP to a time window (RestrictPVPTime)

Enables the weekday-based PvP time windows (exact times stay file-only).

Setting
RestrictPVPTime
Default
False
Restrict building-damage time window

Enables separate time windows for PvP building damage.

Setting
RestrictPVPBuildingDamageTime
Default
False
Disable building during PvP window

Prevents building while the PvP time window is active.

Setting
DisableBuildingDuringTimeRestrictedPVP
Default
False
Player structures damageable

True = other players' structures can be attacked.

Setting
CanDamagePlayerOwnedStructures
Default
False
Dynamic building damage

Scales building damage based on server activity.

Setting
DynamicBuildingDamage
Default
False
Dynamic building damage period (sec)

Time window used to recalculate dynamic building damage.

Setting
DynamicBuildingDamagePeriod
Default
1800
Range / options
60 – 86400
Player damage multiplier

Multiplies damage dealt by players.

Setting
PlayerDamageMultiplier
Default
1
Range / options
0.1 – 10
Player damage taken multiplier

Multiplies damage taken by players.

Setting
PlayerDamageTakenMultiplier
Default
1
Range / options
0.1 – 10
NPC damage multiplier

Multiplies damage dealt by NPCs/creatures.

Setting
NPCDamageMultiplier
Default
1
Range / options
0.1 – 10
NPC damage taken multiplier

Multiplies damage taken by NPCs.

Setting
NPCDamageTakenMultiplier
Default
1
Range / options
0.1 – 10
Thrall damage multiplier (MinionDamageMultiplier)

Multiplies damage dealt by thralls/followers.

Setting
MinionDamageMultiplier
Default
1
Range / options
0.1 – 10
Thrall damage taken multiplier

Multiplies damage taken by thralls.

Setting
MinionDamageTakenMultiplier
Default
1
Range / options
0.1 – 10
Friendly fire multiplier

Damage between clan members. 0 = no friendly fire.

Setting
FriendlyFireDamageMultiplier
Default
0.25
Range / options
0 – 10
Player knockback multiplier

Multiplies knockback dealt by players.

Setting
PlayerKnockbackMultiplier
Default
1
Range / options
0 – 10
NPC knockback multiplier

Multiplies knockback dealt by NPCs.

Setting
NPCKnockbackMultiplier
Default
1
Range / options
0 – 10
Concussive (knockout) damage multiplier

Multiplies damage that knocks enemies out instead of killing them.

Setting
ConciousnessDamageMultiplier
Default
1
Range / options
0.1 – 10
Thrall damage to players

Multiplier for damage your thralls deal to players.

Setting
ThrallDamageToPlayersMultiplier
Default
0.5
Range / options
0 – 10
Thrall damage to NPCs

Multiplier for damage your thralls deal to NPCs.

Setting
ThrallDamageToNPCsMultiplier
Default
0.5
Range / options
0 – 10
Target lock (EnableTargetLock)

Allows locking onto a target in combat.

Setting
EnableTargetLock
Default
True
Fatalities (EnableFatalities)

Allows finishing off helpless enemies/captives.

Setting
EnableFatalities
Default
True
Max aggro range (MaxAggroRange)

Distance beyond which NPCs stop chasing players.

Setting
MaxAggroRange
Default
9000
Range / options
1000 – 20000
Disable avatars (AvatarsDisabled)

True = god avatars cannot be summoned.

Setting
AvatarsDisabled
Default
False
Avatar lifetime (sec)

How long a summoned avatar stays active.

Setting
AvatarLifetime
Default
600
Range / options
60 – 3600
Avatar summon time (sec)

Channel time before the avatar appears.

Setting
AvatarSummonTime
Default
60
Range / options
0 – 600
PvP mount endurance damage

Multiplier for endurance damage mounts take in PvP.

Setting
PvPMountEnduranceDamageMultiplier
Default
1
Range / options
0 – 10
XP rate (PlayerXPRateMultiplier)

Global XP multiplier for all activities.

Setting
PlayerXPRateMultiplier
Default
1
Range / options
0.1 – 10
XP from kills

Multiplier for XP from kills.

Setting
PlayerXPKillMultiplier
Default
1
Range / options
0 – 10
XP from harvesting

Multiplier for XP from harvesting resources.

Setting
PlayerXPHarvestMultiplier
Default
1
Range / options
0 – 10
XP from crafting

Multiplier for XP from crafting items.

Setting
PlayerXPCraftMultiplier
Default
1
Range / options
0 – 10
XP over time

Multiplier for XP gained passively over time.

Setting
PlayerXPTimeMultiplier
Default
1
Range / options
0 – 10
Harvest amount multiplier (HarvestAmountMultiplier)

Multiplier for harvested resource amount. Not in the default file — created on first save.

Setting
HarvestAmountMultiplier
Default
1
Range / options
0.1 – 10
Resource respawn speed

How fast harvested resources respawn.

Setting
ResourceRespawnSpeedMultiplier
Default
1
Range / options
0.1 – 10
Durability multiplier

How long weapons, tools and armor last before wearing out.

Setting
DurabilityMultiplier
Default
1
Range / options
0.1 – 10
Spoil rate (ItemSpoilRateScale)

Multiplier for how fast perishable items spoil.

Setting
ItemSpoilRateScale
Default
1
Range / options
0 – 10
Conversion speed (ItemConvertionMultiplier)

Multiplier for conversion processes (e.g. fermentation, compost).

Setting
ItemConvertionMultiplier
Default
1
Range / options
0.1 – 10
Thrall conversion speed

Multiplier for thrall conversion time at the Wheel of Pain.

Setting
ThrallConversionMultiplier
Default
1
Range / options
0.1 – 10
Fuel burn time

Multiplier for how long fuel burns in furnaces.

Setting
FuelBurnTimeMultiplier
Default
1
Range / options
0.1 – 10
Crafting cost multiplier

Multiplier for resource consumption when crafting.

Setting
CraftingCostMultiplier
Default
1
Range / options
0 – 10
Animal pen breeding time

Multiplier for breeding time in animal pens.

Setting
AnimalPenCraftingTimeMultiplier
Default
1
Range / options
0.1 – 10
Minimum durability after repair

Durability floor below which an item can no longer be repaired (fraction 0–1).

Setting
ItemRepairMinimumDurability
Default
0.1
Range / options
0 – 1
Repair penalty chance

Chance that a repair costs extra durability (fraction 0–1).

Setting
ItemRepairDurabilityLossPenaltyChance
Default
1
Range / options
0 – 1
Craft-from-storage radius

Range within which storage is tapped while crafting.

Setting
CraftFromStorageRadius
Default
4000
Range / options
0 – 20000
Build-from-storage radius

Range within which storage is tapped while building.

Setting
BuildFromStorageRadius
Default
4000
Range / options
0 – 20000
Build-from-storage radius (PvP)

Same as CraftFromStorageRadius, but specific to PvP servers.

Setting
PVPBuildFromStorageRadius
Default
600
Range / options
0 – 20000
Personal craft-from-storage radius

Range for accessing personal (bank) storage while crafting.

Setting
PersonalCraftFromStorageRadius
Default
4000
Range / options
0 – 20000
Containers ignore ownership

True = any clan member can use storage containers, regardless of owner.

Setting
ContainersIgnoreOwnership
Default
True
Encumbrance multiplier

Multiplier for players' max carry weight.

Setting
PlayerEncumbranceMultiplier
Default
1
Range / options
0.1 – 10
Overweight penalty multiplier

Multiplier for the movement penalty when overweight.

Setting
PlayerEncumbrancePenaltyMultiplier
Default
1
Range / options
0 – 10
Movement speed

Scales players' base movement speed.

Setting
PlayerMovementSpeedScale
Default
1
Range / options
0.1 – 5
Sprint speed

Scales players' sprint speed.

Setting
PlayerSprintSpeedScale
Default
1
Range / options
0.1 – 5
Stamina cost multiplier

Multiplier for general stamina consumption.

Setting
PlayerStaminaCostMultiplier
Default
1
Range / options
0 – 10
Stamina cost while sprinting

Multiplier for stamina consumption while sprinting.

Setting
PlayerStaminaCostSprintMultiplier
Default
1
Range / options
0 – 10
Health regeneration

Scales the speed of health regeneration.

Setting
PlayerHealthRegenSpeedScale
Default
1
Range / options
0 – 10
Stamina regeneration

Scales the speed of stamina regeneration.

Setting
PlayerStaminaRegenSpeedScale
Default
1
Range / options
0 – 10
Stamina regeneration time (sec)

Time until stamina is fully regenerated.

Setting
StaminaRegenerationTime
Default
3.75
Range / options
0.1 – 30
Exhaustion time (sec)

How long exhaustion lasts after stamina hits zero.

Setting
StaminaExhaustionTime
Default
3.75
Range / options
0.1 – 30
Stationary stamina regen rate

Multiplier for stamina regen while standing still.

Setting
StaminaStaticRegenRateMultiplier
Default
1
Range / options
0 – 10
Moving stamina regen rate

Multiplier for stamina regen while moving.

Setting
StaminaMovingRegenRateMultiplier
Default
1
Range / options
0 – 10
Regen pause after stamina use (sec)

Delay before stamina starts regenerating again after an action.

Setting
StaminaOnConsumeRegenPause
Default
1.10000002
Range / options
0 – 30
Regen pause after exhaustion (sec)

Delay before stamina regenerates again after full exhaustion.

Setting
StaminaOnExhaustionRegenPause
Default
2
Range / options
0 – 30
Hunger while active

How fast active players consume food. Lower = get hungry slower.

Setting
PlayerActiveHungerMultiplier
Default
1
Range / options
0 – 10
Thirst while active

How fast active players consume water. Lower = get thirsty slower.

Setting
PlayerActiveThirstMultiplier
Default
1
Range / options
0 – 10
Hunger while idle

How fast idle players consume food.

Setting
PlayerIdleHungerMultiplier
Default
1
Range / options
0 – 10
Thirst while idle

How fast idle players consume water.

Setting
PlayerIdleThirstMultiplier
Default
1
Range / options
0 – 10
Corruption gain multiplier

Multiplier for players' corruption gain.

Setting
PlayerCorruptionGainMultiplier
Default
1
Range / options
0 – 10
Corruption gain from sorcery

Multiplier for corruption gained from casting sorcery.

Setting
PlayerCorruptionGainFromSorceryMultiplier
Default
1
Range / options
0 – 10
Thrall corruption removal

Multiplier for corruption removal on thralls.

Setting
ThrallCorruptionRemovalMultiplier
Default
1
Range / options
0 – 10
Unconscious time (sec)

How long a knocked-out character stays unconscious.

Setting
UnconsciousTimeSeconds
Default
1800
Range / options
60 – 7200
Offline unconscious body lifetime (hours)

How long offline unconscious player bodies persist.

Setting
OfflinePlayersUnconsciousBodiesHours
Default
168
Range / options
0 – 720
Drop equipment on death

What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.

Setting
DropEquipmentOnDeath
Default
DropEverything
Range / options
DropEverything, DropBackpack, DropNothing
Everybody can loot corpses

True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

Setting
EverybodyCanLootCorpse
Default
False
Characters remain in world after logout

True = logged-out players remain in the world unconscious and can be attacked.

Setting
LogoutCharactersRemainInTheWorld
Default
True
Death map markers

How many death locations stay marked on the map at once. 0 = no markers.

Setting
MaxDeathMapMarkers
Default
3
Range / options
0 – 20
Corpses per player

Max number of simultaneous corpses per player (prevents loot loss).

Setting
CorpsesPerPlayer
Default
10
Range / options
0 – 50
Player corpse lifetime (sec)

How long player corpses with loot persist.

Setting
PlayerCorpseLifeTime
Default
1800
Range / options
60 – 86400
NPC corpse lifetime (sec)

How long NPC/creature corpses persist.

Setting
NPCCorpseLifeTime
Default
600
Range / options
60 – 86400
Base thrall population limit

Base value for the max number of thralls/followers on the server.

Setting
MinionPopulationBaseValue
Default
50
Range / options
0 – 500
Extra thralls per player

How many extra thralls each player adds to the limit.

Setting
MinionPopulationPerPlayer
Default
5
Range / options
0 – 100
Thrall population limit enabled

True = the server enforces the thrall population limit.

Setting
UseMinionPopulationLimit
Default
False
Allowed overpopulation

Tolerance for how far the limit may be exceeded.

Setting
MinionOverpopulationAllowed
Default
10
Range / options
0 – 100
Overpopulation cleanup interval (min)

How often excess thralls are removed during overpopulation.

Setting
MinionOverpopulationCleanup
Default
60
Range / options
0 – 1440
NPC health multiplier

Multiplier for max health of NPCs/creatures.

Setting
NPCHealthMultiplier
Default
1
Range / options
0.1 – 10
NPC respawn multiplier

Multiplier for NPC respawn speed.

Setting
NPCRespawnMultiplier
Default
1
Range / options
0.1 – 10
NPC max spawn cap multiplier

Multiplier for the max number of concurrent NPCs.

Setting
NPCMaxSpawnCapMultiplier
Default
1
Range / options
0.1 – 10
Thrall exclusion radius

Radius around land claims where no wild thralls spawn.

Setting
ThrallExclusionRadius
Default
100
Range / options
0 – 2000
Scouting time (min)

Time until a scout thrall reports a target.

Setting
ThrallScoutingTimeMinutes
Default
10
Range / options
1 – 120
Min distance from home

Minimum distance at which thralls count as "stranded".

Setting
ThrallMinDistanceAwayFromHome
Default
5000
Range / options
0 – 50000
Thrall teleport cooldown (sec)

Cooldown before a stuck thrall gets teleported back.

Setting
ThrallTeleportingCooldown
Default
10
Range / options
0 – 600
Follower down-but-not-out

True = followers get knocked out instead of dying immediately.

Setting
EnableFollowerDbno
Default
True
Rescue only on own land claim

True = knocked-out followers can only be rescued on your own land claim.

Setting
EnableFollowerRescueOnLandClaimOnly
Default
True
Rescue in build-exclusion zone

True = follower rescue is also allowed in build-exclusion zones.

Setting
EnableFollowerRescueInBuildExclusionZone
Default
False
Follower rescue cooldown (sec)

Cooldown between two rescues of the same follower.

Setting
FollowerRescueCooldown
Default
3600
Range / options
0 – 86400
Feed box range

Multiplier for the range at which feed boxes supply thralls/animals.

Setting
FeedBoxRangeMultiplier
Default
1
Range / options
0.1 – 10
NPC camps ignore land claim

True = NPC camps can respawn even on claimed land.

Setting
CampsIgnoreLandclaim
Default
True
Cooldown before follower rescue (sec)

How long after the last damage you must wait before a downed follower can be rescued.

Setting
DamageCooldownBeforeRescue
Default
600
Range / options
0 – 7200
Structure damage multiplier

Multiplier for damage dealt to building structures.

Setting
StructureDamageMultiplier
Default
1
Range / options
0 – 10
Structure health multiplier

Multiplier for building structures' health points.

Setting
StructureHealthMultiplier
Default
1
Range / options
0.1 – 10
Building damage multiplier

General multiplier for damage dealt to buildings.

Setting
BuildingDamageMultiplier
Default
1
Range / options
0 – 10
Stability loss multiplier

Multiplier for how fast building pieces lose stability.

Setting
StabilityLossMultiplier
Default
1
Range / options
0 – 10
Land claim radius multiplier

Multiplier for the radius of land claims.

Setting
LandClaimRadiusMultiplier
Default
1
Range / options
0.1 – 10
Disable land claim notifications

True = no chat notification for land claim conflicts.

Setting
DisableLandclaimNotifications
Default
True
Allow building anywhere

True = land-claim rules for build placement are ignored.

Setting
AllowBuildingAnywhere
Default
False
Building pickup

True = freshly placed building pieces can be picked back up briefly.

Setting
BuildingPickupEnabled
Default
True
Disable building abandonment

True = buildings do NOT decay from owner inactivity.

Setting
DisableBuildingAbandonment
Default
True
Max building decay time (sec)

Upper bound for time until buildings decay.

Setting
MaxBuildingDecayTime
Default
1296000
Range / options
3600 – 2592000
Time to auto-demolish (sec)

Time after decay starts until a building is auto-demolished.

Setting
MaxDecayTimeToAutoDemolish
Default
604800
Range / options
0 – 2592000
Decay time per building score point

Extra decay time granted per structure building-score point.

Setting
BuildingDecayTimePerScore
Default
5400
Range / options
0 – 86400
Decay time multiplier

Multiplier for the overall building decay time.

Setting
BuildingDecayTimeMultiplier
Default
1
Range / options
0 – 10
Cleanup time multiplier after decay

Multiplier for the time until decayed buildings are finally cleaned up.

Setting
DecayCleanupTimeMultiplier
Default
2
Range / options
0 – 10
Decay bonus time rate

Bonus time credited to the decay timer by player activity.

Setting
DecayBonusTimeRate
Default
600
Range / options
0 – 86400
Show building score

True = shows the building-score value when inspecting building pieces.

Setting
DecayShowBuildingScore
Default
False
Thrall decay time (sec)

Time until placed thralls decay from inactivity.

Setting
ThrallDecayTime
Default
1296000
Range / options
3600 – 2592000
Disable thrall decay

True = placed thralls do NOT decay from inactivity.

Setting
DisableThrallDecay
Default
True
Point-of-interest build protection

True = building is blocked at points of interest (dungeons, ruins, cities).

Setting
PoiProtectionEnabled
Default
False
Day/night cycle speed

Overall speed of the day/night cycle. Not in the default file — created on first save.

Setting
DayCycleSpeedScale
Default
1
Range / options
0.1 – 10
Daytime speed

Speed at which the daytime phase passes.

Setting
DayTimeSpeedScale
Default
1
Range / options
0.1 – 10
Nighttime speed

Speed at which the nighttime phase passes.

Setting
NightTimeSpeedScale
Default
1
Range / options
0.1 – 10
Dawn/dusk speed

Speed of the dawn/dusk transition phases.

Setting
DawnDuskSpeedScale
Default
1
Range / options
0.1 – 10
Client catch-up time

True = client clock quickly catches up to server time after reconnecting.

Setting
UseClientCatchUpTime
Default
True
Monday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledMonday
Default
False
Monday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeMondayStart
Default
0
Range / options
0 – 24
Monday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeMondayEnd
Default
0
Range / options
0 – 24
Monday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledMonday
Default
False
Monday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeMondayStart
Default
0
Range / options
0 – 24
Monday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeMondayEnd
Default
0
Range / options
0 – 24
Tuesday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledTuesday
Default
False
Tuesday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeTuesdayStart
Default
0
Range / options
0 – 24
Tuesday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeTuesdayEnd
Default
0
Range / options
0 – 24
Tuesday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledTuesday
Default
False
Tuesday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeTuesdayStart
Default
0
Range / options
0 – 24
Tuesday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeTuesdayEnd
Default
0
Range / options
0 – 24
Wednesday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledWednesday
Default
False
Wednesday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeWednesdayStart
Default
0
Range / options
0 – 24
Wednesday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeWednesdayEnd
Default
0
Range / options
0 – 24
Wednesday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledWednesday
Default
False
Wednesday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeWednesdayStart
Default
0
Range / options
0 – 24
Wednesday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeWednesdayEnd
Default
0
Range / options
0 – 24
Thursday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledThursday
Default
False
Thursday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeThursdayStart
Default
0
Range / options
0 – 24
Thursday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeThursdayEnd
Default
0
Range / options
0 – 24
Thursday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledThursday
Default
False
Thursday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeThursdayStart
Default
0
Range / options
0 – 24
Thursday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeThursdayEnd
Default
0
Range / options
0 – 24
Friday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledFriday
Default
False
Friday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeFridayStart
Default
0
Range / options
0 – 24
Friday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeFridayEnd
Default
0
Range / options
0 – 24
Friday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledFriday
Default
False
Friday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeFridayStart
Default
0
Range / options
0 – 24
Friday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeFridayEnd
Default
0
Range / options
0 – 24
Saturday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledSaturday
Default
False
Saturday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSaturdayStart
Default
0
Range / options
0 – 24
Saturday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSaturdayEnd
Default
0
Range / options
0 – 24
Saturday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledSaturday
Default
False
Saturday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSaturdayStart
Default
0
Range / options
0 – 24
Saturday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSaturdayEnd
Default
0
Range / options
0 – 24
Sunday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledSunday
Default
False
Sunday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSundayStart
Default
0
Range / options
0 – 24
Sunday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSundayEnd
Default
0
Range / options
0 – 24
Sunday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledSunday
Default
False
Sunday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSundayStart
Default
0
Range / options
0 – 24
Sunday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSundayEnd
Default
0
Range / options
0 – 24
Undermesh detection

Detects players glitching below the world geometry — the most common cheat on PvP servers.

Setting
bUndermeshDetectionEnabled
Default
True
Undermesh detection tolerance

How long a player may stay below the world before detection acts. Lower = stricter.

Setting
AllowedTimeUndermesh
Default
1
Range / options
0 – 300
BattlEye anti-cheat

Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.

Setting
IsBattlEyeEnabled
Default
False
Building validation

Validates placed building pieces server-side against manipulated clients.

Setting
BuildingValidationEnabled
Default
False
Restrict avatar summoning to a time window

Gods may then only be summoned inside the window below.

Setting
RestrictAvatarSummoningTime
Default
False
Avatars on weekdays from (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekdayStart
Default
0
Range / options
0 – 24
Avatars on weekdays to (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekdayEnd
Default
0
Range / options
0 – 24
Avatars on weekends from (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekendStart
Default
0
Range / options
0 – 24
Avatars on weekends to (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekendEnd
Default
0
Range / options
0 – 24
Avatar dome damage

Damage factor of the protective dome against summoned gods.

Setting
AvatarDomeDamageMultiplier
Default
1
Range / options
0 – 10
Avatar dome duration

How long the protective dome stays up.

Setting
AvatarDomeDurationMultiplier
Default
1
Range / options
0.1 – 10
Allow Central Europe

Controls which regions players may join from.

Setting
RegionAllowCentralEurope
Default
True
Allow Western Europe

Controls which regions players may join from.

Setting
RegionAllowWesternEurope
Default
True
Allow Eastern Europe

Controls which regions players may join from.

Setting
RegionAllowEasternEurope
Default
True
Allow North America

Controls which regions players may join from.

Setting
RegionAllowNorthAmerica
Default
True
Allow South America

Controls which regions players may join from.

Setting
RegionAllowSouthAmerica
Default
True
Allow Asia

Controls which regions players may join from.

Setting
RegionAllowAsia
Default
True
Allow Oceania

Controls which regions players may join from.

Setting
RegionAllowOceania
Default
True
Allow Africa

Controls which regions players may join from.

Setting
RegionAllowAfrica
Default
True
Blocked regions (list)

Finer block list on top of the switches above. Leave empty if unused.

Setting
RegionBlockList
Default
Creative mode for everyone (CreativeModeServer)

1 = every player builds without material cost. For building and roleplay servers.

Setting
CreativeModeServer
Default
0
Range / options
0, 1
Building preload radius

How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.

Setting
BuildingPreloadRadius
Default
80
Range / options
0 – 500
Building replication distance

Distance at which buildings are replicated to clients. 0 = engine default.

Setting
BuildingReplicationDistance
Default
0
Range / options
0 – 100000
Query Port

The server Query port used by the server

Setting
QUERY_PORT
Default
27015
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
Max Players

The maximum amount of players allowed to connect to the server at the same time

Setting
MAX_PLAYERS
Default
10
Range / options
1 – 70
When it takes effect
Takes effect after saving and restarting the server.
Mod IDs

The list of Mods you want installed on your server. Format examples: 123456,234567 or 123456, 2345678 You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are

Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Update Mods

Enable auto-updating of mods

Setting
UPDATE_MODS
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Auto Update Server

Auto-update the server during startup

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name

The name used by the server

Setting
SERVER_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.