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7 Days to Die: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

7 Days to Die server configuration: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (41)
  • First spawn near friend: Added AllowSpawnNearFriend

    0 = disabled, 1 = always, 2 = only near friends in the forest biome.

    After

    Setting
    AllowSpawnNearFriend
    Default
    2
    Range / options
    0, 1, 2
  • Bedroll spawn-protection radius: Added BedrollDeadZoneSize

    Radius where zombies do not spawn and cleared sleeper volumes do not respawn.

    After

    Setting
    BedrollDeadZoneSize
    Default
    15
    Range / options
    0 – 150
  • Bedroll expiry (real days): Added BedrollExpiryTime

    Real days since the last login before a bedroll becomes inactive.

    After

    Setting
    BedrollExpiryTime
    Default
    45
    Range / options
    0 – 365
  • Cheat/creative mode: Added BuildCreate

    Enable only for testing; this changes the conditions of a regular series.

    After

    Setting
    BuildCreate
    Default
    false
  • Camera mode: Added CameraRestrictionMode

    0 = freely switchable, 1 = first person only, 2 = third person only.

    After

    Setting
    CameraRestrictionMode
    Default
    0
    Range / options
    0, 1, 2
  • Dynamic mesh enabled: Added DynamicMeshEnabled

    Dynamic distant rendering of world changes.

    After

    Setting
    DynamicMeshEnabled
    Default
    true
  • Dynamic-mesh claim buffer (chunks): Added DynamicMeshLandClaimBuffer

    Chunk radius around land claims included in dynamic mesh.

    After

    Setting
    DynamicMeshLandClaimBuffer
    Default
    3
    Range / options
    0 – 12
  • Dynamic mesh only in claims: Added DynamicMeshLandClaimOnly

    Restricts dynamic mesh to land-claim areas and reduces load.

    After

    Setting
    DynamicMeshLandClaimOnly
    Default
    true
  • Dynamic-mesh concurrency: Added DynamicMeshMaxItemCache

    More concurrent items require more RAM.

    After

    Setting
    DynamicMeshMaxItemCache
    Default
    3
    Range / options
    1 – 16
  • Easy Anti-Cheat: Added EACEnabled

    Keep enabled for public or crossplay sessions.

    After

    Setting
    EACEnabled
    Default
    true
  • Save-game name: Added GameName

    Controls the save name. Do not change after a series starts; letters, digits, spaces and _-. are allowed.

    After

    Setting
    GameName
    Default
    MyGame
  • World: Added GameWorld

    Navezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.

    After

    Setting
    GameWorld
    Default
    Navezgane
  • Land claims per player: Added LandClaimCount

    Maximum active land-claim blocks per player.

    After

    Setting
    LandClaimCount
    Default
    5
    Range / options
    0 – 20
  • Minimum distance between claims: Added LandClaimDeadZone

    Minimum block distance between claims owned by non-friends.

    After

    Setting
    LandClaimDeadZone
    Default
    30
    Range / options
    0 – 200
  • Claim decay mode: Added LandClaimDecayMode

    0 = slow/linear, 1 = fast/exponential, 2 = no decay until expiry.

    After

    Setting
    LandClaimDecayMode
    Default
    0
    Range / options
    0, 1, 2
  • Claim expiry (real days): Added LandClaimExpiryTime

    Offline time before protection expires.

    After

    Setting
    LandClaimExpiryTime
    Default
    7
    Range / options
    0 – 365
  • Offline hardness delay (min.): Added LandClaimOfflineDelay

    Minutes after logout before the offline hardness value applies.

    After

    Setting
    LandClaimOfflineDelay
    Default
    0
    Range / options
    0 – 10080
  • Offline claim hardness multiplier: Added LandClaimOfflineDurabilityModifier

    0 = indestructible; default 4 means four times block hardness.

    After

    Setting
    LandClaimOfflineDurabilityModifier
    Default
    4
    Range / options
    0 – 32
  • Online claim hardness multiplier: Added LandClaimOnlineDurabilityModifier

    0 = indestructible; default 4 means four times block hardness.

    After

    Setting
    LandClaimOnlineDurabilityModifier
    Default
    4
    Range / options
    0 – 32
  • Land-claim size: Added LandClaimSize

    Edge length of the protected area in blocks.

    After

    Setting
    LandClaimSize
    Default
    41
    Range / options
    1 – 201
  • Server language: Added Language

    English language name used by search, e.g. German or English.

    After

    Setting
    Language
    Default
    German
  • Reset unvisited chunks (game days): Added MaxChunkAge

    -1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.

    After

    Setting
    MaxChunkAge
    Default
    -1
    Range / options
    -1 – 3650
  • Queued mesh layers: Added MaxQueuedMeshLayers

    Lower values save RAM but can slow chunk generation.

    After

    Setting
    MaxQueuedMeshLayers
    Default
    1000
    Range / options
    100 – 4000
  • Maximum spawned animals: Added MaxSpawnedAnimals

    World-wide animal limit. Higher values mainly help when many players are spread far apart.

    After

    Setting
    MaxSpawnedAnimals
    Default
    50
    Range / options
    0 – 100
  • Maximum spawned zombies: Added MaxSpawnedZombies

    World-wide limit with very high CPU impact; Blood Moon and sleepers apply additional internal scaling.

    After

    Setting
    MaxSpawnedZombies
    Default
    64
    Range / options
    0 – 128
  • Shared kill-XP range: Added PartySharedKillRange

    Maximum distance for shared party kill XP and quest-kill credit.

    After

    Setting
    PartySharedKillRange
    Default
    100
    Range / options
    0 – 10000
  • Lock player profiles: Added PersistentPlayerProfiles

    Enabled: players always rejoin with the last profile used on this server.

    After

    Setting
    PersistentPlayerProfiles
    Default
    false
  • Player killing (PvP): Added PlayerKillingMode

    0 = nobody, 1 = allies only, 2 = strangers only, 3 = everyone.

    After

    Setting
    PlayerKillingMode
    Default
    3
    Range / options
    0, 1, 2, 3
  • New-player safe zone (game hours): Added PlayerSafeZoneHours

    Duration of the enemy-free spawn zone in in-game hours.

    After

    Setting
    PlayerSafeZoneHours
    Default
    5
    Range / options
    0 – 72
  • New-player safe zone through level: Added PlayerSafeZoneLevel

    New players create an enemy-free spawn zone through this level.

    After

    Setting
    PlayerSafeZoneLevel
    Default
    5
    Range / options
    0 – 300
  • Region: Added Region

    Region used by server-browser filters.

    After

    Setting
    Region
    Default
    Europe
    Range / options
    Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
  • Sandbox code (V3.1+): Added SandboxCode

    Controls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.

    After

    Setting
    SandboxCode
    Default
    AAAJABJACJADJARFBNC
  • Per-save data limit (MB): Added SaveDataLimit

    -1 = disabled. At the limit the game may forcibly reset saved chunks — enable only deliberately.

    After

    Setting
    SaveDataLimit
    Default
    -1
    Range / options
    -1 – 102400
  • Allow crossplay: Added ServerAllowCrossplay

    Crossplay requires EAC, enforced EOS sanctions and a player count within the game-supported limit.

    After

    Setting
    ServerAllowCrossplay
    Default
    false
  • Server description: Added ServerDescription

    Text shown in the server browser.

    After

    Setting
    ServerDescription
    Default
    A 7 Days to Die server
  • Join confirmation text: Added ServerLoginConfirmationText

    Optional rules or notice players must confirm while joining.

    After

    Setting
    ServerLoginConfirmationText
    Default
  • Maximum view distance: Added ServerMaxAllowedViewDistance

    6–12; high values noticeably increase RAM and CPU usage.

    After

    Setting
    ServerMaxAllowedViewDistance
    Default
    12
    Range / options
    6 – 12
  • World download per player (KiB/s): Added ServerMaxWorldTransferSpeedKiBs

    Maximum first-join world transfer rate; the current server file states about 1300 KiB/s as the effective maximum.

    After

    Setting
    ServerMaxWorldTransferSpeedKiBs
    Default
    512
    Range / options
    64 – 1300
  • Website URL: Added ServerWebsiteURL

    Optional full https:// URL linked in the server browser.

    After

    Setting
    ServerWebsiteURL
    Default
  • RWG seed: Added WorldGenSeed

    Only for GameWorld=RWG. Do not change after a series starts or another world may be selected.

    After

    Setting
    WorldGenSeed
    Default
    MyGame
  • RWG world size: Added WorldGenSize

    Officially supported edge length. Larger worlds need considerably more generation time, RAM and disk.

    After

    Setting
    WorldGenSize
    Default
    6144
    Range / options
    6144, 8192, 10240
Setting Change documented

7 Days to Die: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: 7 Days to Die

Changed settings (2)
  • Spielversion: Removed SRCDS_BETA

    Waehle die 7 Days to Die-Version. 'latest' = neueste offizielle Version. Aeltere Versionen (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen).

    Before

    Setting
    SRCDS_BETA
    Default
    latest
    Range / options
    latest, v3.0.0, v2.6, v2.5, v2.4, v2.0, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.
  • Spielversion: Added SRCDS_BETAID

    Waehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.

    After

    Setting
    SRCDS_BETAID
    Default
    public
    Range / options
    public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

V3.1.0 Henpocalypse Stable Release - MP Invite Bug Hotfixed

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

V3.1.0 B13 EXP Update

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

V3.1.0 Henpocalypse Experimental Update!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Setting Change documented

7 Days to Die: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: 7 Days to Die

Changed settings (1)
  • Auto Update: Added AUTO_UPDATE

    1 = beim Start updaten

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
Setting Change documented

7 Days to Die: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: 7 Days to Die

Changed settings (1)
  • Max Players: Added MAX_PLAYERS

    Maximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).

    After

    Setting
    MAX_PLAYERS
    Default
    8
    When it takes effect
    Takes effect after saving and restarting the server.
Game update Published

V3.0.1 Stable

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

7 Days to Die: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: 7 Days to Die

Changed settings (1)
  • Spielversion: Added SRCDS_BETA

    Waehle die 7 Days to Die-Version. 'latest' = neueste offizielle Version. Aeltere Versionen (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen).

    After

    Setting
    SRCDS_BETA
    Default
    latest
    Range / options
    latest, v3.0.0, v2.6, v2.5, v2.4, v2.0, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.
Game update Published

V3.0.1 EXP Release

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

V3.0.0 Dead Hot Summer Stable Release Live!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Game update Published

V3.0.0 b259 EXP

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Game update Published

V3.0.0 b257 EXP Update

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Server description

Text shown in the server browser.

Setting
ServerDescription
Default
A 7 Days to Die server
Website URL

Optional full https:// URL linked in the server browser.

Setting
ServerWebsiteURL
Default
Join confirmation text

Optional rules or notice players must confirm while joining.

Setting
ServerLoginConfirmationText
Default
Region

Region used by server-browser filters.

Setting
Region
Default
Europe
Range / options
Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
Server language

English language name used by search, e.g. German or English.

Setting
Language
Default
German
World download per player (KiB/s)

Maximum first-join world transfer rate; the current server file states about 1300 KiB/s as the effective maximum.

Setting
ServerMaxWorldTransferSpeedKiBs
Default
512
Range / options
64 – 1300
Allow crossplay

Crossplay requires EAC, enforced EOS sanctions and a player count within the game-supported limit.

Setting
ServerAllowCrossplay
Default
false
Easy Anti-Cheat

Keep enabled for public or crossplay sessions.

Setting
EACEnabled
Default
true
Ignore EOS sanctions

Leave disabled for crossplay. Bypassing EOS sanctions prevents crossplay.

Setting
IgnoreEOSSanctions
Default
false
Lock player profiles

Enabled: players always rejoin with the last profile used on this server.

Setting
PersistentPlayerProfiles
Default
false
World

Navezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.

Setting
GameWorld
Default
Navezgane
RWG seed

Only for GameWorld=RWG. Do not change after a series starts or another world may be selected.

Setting
WorldGenSeed
Default
MyGame
RWG world size

Officially supported edge length. Larger worlds need considerably more generation time, RAM and disk.

Setting
WorldGenSize
Default
6144
Range / options
6144, 8192, 10240
Save-game name

Controls the save name. Do not change after a series starts; letters, digits, spaces and _-. are allowed.

Setting
GameName
Default
MyGame
Sandbox code (V3.1+)

Controls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.

Setting
SandboxCode
Default
AAAJABJACJADJARFBNC
New-player safe zone through level

New players create an enemy-free spawn zone through this level.

Setting
PlayerSafeZoneLevel
Default
5
Range / options
0 – 300
New-player safe zone (game hours)

Duration of the enemy-free spawn zone in in-game hours.

Setting
PlayerSafeZoneHours
Default
5
Range / options
0 – 72
Cheat/creative mode

Enable only for testing; this changes the conditions of a regular series.

Setting
BuildCreate
Default
false
Bedroll spawn-protection radius

Radius where zombies do not spawn and cleared sleeper volumes do not respawn.

Setting
BedrollDeadZoneSize
Default
15
Range / options
0 – 150
Bedroll expiry (real days)

Real days since the last login before a bedroll becomes inactive.

Setting
BedrollExpiryTime
Default
45
Range / options
0 – 365
First spawn near friend

0 = disabled, 1 = always, 2 = only near friends in the forest biome.

Setting
AllowSpawnNearFriend
Default
2
Range / options
0, 1, 2
Camera mode

0 = freely switchable, 1 = first person only, 2 = third person only.

Setting
CameraRestrictionMode
Default
0
Range / options
0, 1, 2
Shared kill-XP range

Maximum distance for shared party kill XP and quest-kill credit.

Setting
PartySharedKillRange
Default
100
Range / options
0 – 10000
Player killing (PvP)

0 = nobody, 1 = allies only, 2 = strangers only, 3 = everyone.

Setting
PlayerKillingMode
Default
3
Range / options
0, 1, 2, 3
Land claims per player

Maximum active land-claim blocks per player.

Setting
LandClaimCount
Default
5
Range / options
0 – 20
Land-claim size

Edge length of the protected area in blocks.

Setting
LandClaimSize
Default
41
Range / options
1 – 201
Minimum distance between claims

Minimum block distance between claims owned by non-friends.

Setting
LandClaimDeadZone
Default
30
Range / options
0 – 200
Claim expiry (real days)

Offline time before protection expires.

Setting
LandClaimExpiryTime
Default
7
Range / options
0 – 365
Claim decay mode

0 = slow/linear, 1 = fast/exponential, 2 = no decay until expiry.

Setting
LandClaimDecayMode
Default
0
Range / options
0, 1, 2
Online claim hardness multiplier

0 = indestructible; default 4 means four times block hardness.

Setting
LandClaimOnlineDurabilityModifier
Default
4
Range / options
0 – 32
Offline claim hardness multiplier

0 = indestructible; default 4 means four times block hardness.

Setting
LandClaimOfflineDurabilityModifier
Default
4
Range / options
0 – 32
Offline hardness delay (min.)

Minutes after logout before the offline hardness value applies.

Setting
LandClaimOfflineDelay
Default
0
Range / options
0 – 10080
Maximum spawned zombies

World-wide limit with very high CPU impact; Blood Moon and sleepers apply additional internal scaling.

Setting
MaxSpawnedZombies
Default
64
Range / options
0 – 128
Maximum spawned animals

World-wide animal limit. Higher values mainly help when many players are spread far apart.

Setting
MaxSpawnedAnimals
Default
50
Range / options
0 – 100
Maximum view distance

6–12; high values noticeably increase RAM and CPU usage.

Setting
ServerMaxAllowedViewDistance
Default
12
Range / options
6 – 12
Queued mesh layers

Lower values save RAM but can slow chunk generation.

Setting
MaxQueuedMeshLayers
Default
1000
Range / options
100 – 4000
Dynamic mesh enabled

Dynamic distant rendering of world changes.

Setting
DynamicMeshEnabled
Default
true
Dynamic mesh only in claims

Restricts dynamic mesh to land-claim areas and reduces load.

Setting
DynamicMeshLandClaimOnly
Default
true
Dynamic-mesh claim buffer (chunks)

Chunk radius around land claims included in dynamic mesh.

Setting
DynamicMeshLandClaimBuffer
Default
3
Range / options
0 – 12
Dynamic-mesh concurrency

More concurrent items require more RAM.

Setting
DynamicMeshMaxItemCache
Default
3
Range / options
1 – 16
Reset unvisited chunks (game days)

-1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.

Setting
MaxChunkAge
Default
-1
Range / options
-1 – 3650
Per-save data limit (MB)

-1 = disabled. At the limit the game may forcibly reset saved chunks — enable only deliberately.

Setting
SaveDataLimit
Default
-1
Range / options
-1 – 102400
Spielversion

Waehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.

Setting
SRCDS_BETAID
Default
public
Range / options
public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
When it takes effect
Takes effect after saving and restarting the server.
Max Players

Maximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).

Setting
MAX_PLAYERS
Default
8
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Auto Update

1 = beim Start updaten

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.