Weekly community letter – Conan Exiles going forward
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The image shows the interface on its capture date; earlier versions may differ.
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Text shown to players when they connect.
Players above this ping (ms) get disconnected. 0 = disabled.
Queues players instead of rejecting them when the server is full.
Allows joining with a copy borrowed via Steam Family Sharing.
Allows players to move their character to another server.
0 = off, 1 = team, 2 = global.
0 = nobody, 1 = clan, 2 = everyone can see it.
0 = full, 1 = partial, 2 = no nudity.
After this idle time the AFK check kicks in.
AFK kicks only kick in above this server load.
Distance at which creature/player health bars become visible.
True = rich text/color codes in chat disabled.
Shows clan members on the map.
Controls harmless ambient wildlife (birds, fish, etc.).
Enables scheduled server events.
True = a player's new characters skip the desert starting area after the first time.
How long a disconnected player's slot stays reserved so they can rejoin without queueing.
Maximum number of members a clan may have on this server.
True = there is a global channel every player on the server can talk in.
How far local chat messages carry around a player.
Maximum number of characters per chat message.
True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.
True = players can attack each other.
Enables the weekday-based PvP time windows (exact times stay file-only).
Enables separate time windows for PvP building damage.
Prevents building while the PvP time window is active.
True = other players' structures can be attacked.
Scales building damage based on server activity.
Time window used to recalculate dynamic building damage.
Multiplies damage dealt by players.
Multiplies damage taken by players.
Multiplies damage dealt by NPCs/creatures.
Multiplies damage taken by NPCs.
Multiplies damage dealt by thralls/followers.
Multiplies damage taken by thralls.
Damage between clan members. 0 = no friendly fire.
Multiplies knockback dealt by players.
Multiplies knockback dealt by NPCs.
Multiplies damage that knocks enemies out instead of killing them.
Multiplier for damage your thralls deal to players.
Multiplier for damage your thralls deal to NPCs.
Allows locking onto a target in combat.
Allows finishing off helpless enemies/captives.
Distance beyond which NPCs stop chasing players.
True = god avatars cannot be summoned.
How long a summoned avatar stays active.
Channel time before the avatar appears.
Multiplier for endurance damage mounts take in PvP.
Global XP multiplier for all activities.
Multiplier for XP from kills.
Multiplier for XP from harvesting resources.
Multiplier for XP from crafting items.
Multiplier for XP gained passively over time.
Multiplier for harvested resource amount. Not in the default file — created on first save.
How fast harvested resources respawn.
How long weapons, tools and armor last before wearing out.
Multiplier for how fast perishable items spoil.
Multiplier for conversion processes (e.g. fermentation, compost).
Multiplier for thrall conversion time at the Wheel of Pain.
Multiplier for how long fuel burns in furnaces.
Multiplier for resource consumption when crafting.
Multiplier for breeding time in animal pens.
Durability floor below which an item can no longer be repaired (fraction 0–1).
Chance that a repair costs extra durability (fraction 0–1).
Range within which storage is tapped while crafting.
Range within which storage is tapped while building.
Same as CraftFromStorageRadius, but specific to PvP servers.
Range for accessing personal (bank) storage while crafting.
True = any clan member can use storage containers, regardless of owner.
Multiplier for players' max carry weight.
Multiplier for the movement penalty when overweight.
Scales players' base movement speed.
Scales players' sprint speed.
Multiplier for general stamina consumption.
Multiplier for stamina consumption while sprinting.
Scales the speed of health regeneration.
Scales the speed of stamina regeneration.
Time until stamina is fully regenerated.
How long exhaustion lasts after stamina hits zero.
Multiplier for stamina regen while standing still.
Multiplier for stamina regen while moving.
Delay before stamina starts regenerating again after an action.
Delay before stamina regenerates again after full exhaustion.
How fast active players consume food. Lower = get hungry slower.
How fast active players consume water. Lower = get thirsty slower.
How fast idle players consume food.
How fast idle players consume water.
Multiplier for players' corruption gain.
Multiplier for corruption gained from casting sorcery.
Multiplier for corruption removal on thralls.
How long a knocked-out character stays unconscious.
How long offline unconscious player bodies persist.
What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.
True = anybody can loot a dead player's corpse. False = only the player can recover their own items.
True = logged-out players remain in the world unconscious and can be attacked.
How many death locations stay marked on the map at once. 0 = no markers.
Max number of simultaneous corpses per player (prevents loot loss).
How long player corpses with loot persist.
How long NPC/creature corpses persist.
Base value for the max number of thralls/followers on the server.
How many extra thralls each player adds to the limit.
True = the server enforces the thrall population limit.
Tolerance for how far the limit may be exceeded.
How often excess thralls are removed during overpopulation.
Multiplier for max health of NPCs/creatures.
Multiplier for NPC respawn speed.
Multiplier for the max number of concurrent NPCs.
Radius around land claims where no wild thralls spawn.
Time until a scout thrall reports a target.
Minimum distance at which thralls count as "stranded".
Cooldown before a stuck thrall gets teleported back.
True = followers get knocked out instead of dying immediately.
True = knocked-out followers can only be rescued on your own land claim.
True = follower rescue is also allowed in build-exclusion zones.
Cooldown between two rescues of the same follower.
Multiplier for the range at which feed boxes supply thralls/animals.
True = NPC camps can respawn even on claimed land.
How long after the last damage you must wait before a downed follower can be rescued.
Multiplier for damage dealt to building structures.
Multiplier for building structures' health points.
General multiplier for damage dealt to buildings.
Multiplier for how fast building pieces lose stability.
Multiplier for the radius of land claims.
True = no chat notification for land claim conflicts.
True = land-claim rules for build placement are ignored.
True = freshly placed building pieces can be picked back up briefly.
True = buildings do NOT decay from owner inactivity.
Upper bound for time until buildings decay.
Time after decay starts until a building is auto-demolished.
Extra decay time granted per structure building-score point.
Multiplier for the overall building decay time.
Multiplier for the time until decayed buildings are finally cleaned up.
Bonus time credited to the decay timer by player activity.
True = shows the building-score value when inspecting building pieces.
Time until placed thralls decay from inactivity.
True = placed thralls do NOT decay from inactivity.
True = building is blocked at points of interest (dungeons, ruins, cities).
Overall speed of the day/night cycle. Not in the default file — created on first save.
Speed at which the daytime phase passes.
Speed at which the nighttime phase passes.
Speed of the dawn/dusk transition phases.
True = client clock quickly catches up to server time after reconnecting.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Only takes effect while the time restriction above is switched on.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Detects players glitching below the world geometry — the most common cheat on PvP servers.
How long a player may stay below the world before detection acts. Lower = stricter.
Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.
Validates placed building pieces server-side against manipulated clients.
Gods may then only be summoned inside the window below.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Whole hour in server time, 0–24.
Damage factor of the protective dome against summoned gods.
How long the protective dome stays up.
Controls which regions players may join from.
Controls which regions players may join from.
Controls which regions players may join from.
Controls which regions players may join from.
Controls which regions players may join from.
Controls which regions players may join from.
Controls which regions players may join from.
Controls which regions players may join from.
Finer block list on top of the switches above. Leave empty if unused.
1 = every player builds without material cost. For building and roleplay servers.
How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.
Distance at which buildings are replicated to clients. 0 = engine default.
The server Query port used by the server
The maximum amount of players allowed to connect to the server at the same time
The list of Mods you want installed on your server. Format examples: 123456,234567 or 123456, 2345678 You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are
Enable auto-updating of mods
Auto-update the server during startup
The name used by the server